A major part of our activities have to do with “Not-Knowing”. We are constantly talking with others about “What we don’t Know”. We are speculating and are hoping that others know. Humans are wondering creatures. The situation becomes more complicated when we meet people who are convinced they know but really don’t know. We believe them because they look like “People who know”. They are to be trusted. When we understand what they are talking about we spread the news and in due time many other people “know”. The moment of Truth is when we Apply the Knowledge. Suddenly Everything … Continue reading About Programming Conversations and Conversations About Programming
People have to cooperate to survive. Children need their parents to nurture and teach them. Parents need the help of their children when they are old. The basic principle behind cooperation is long-term reciprocity. People give something voluntary and sometimes for free to others or help the other trusting they get something of the same value back in the future. To survive people have to have a long-term perspective. They have to sustain their environment and the supporting infrastructures to make sure that there are enough people and tools to help them when they are old. The need to survive … Continue reading How to Create Cooperative Networks by Playing Complementary Roles
The term "story" originates from the word "historein" or "histor" meaning "to inquire" and "wise man, judge". It is also related to the term "seeing". A story was meant to give insight.
I have negotiated many contracts in my life. The biggest contract had a value of about 60 million Euros. In this blog I want to share some of my experience with you. I want to start with a funny story. I start with a funny story because buying and selling has to be fun to both of the parties involved. If you don’t see it as a game you will never sell anything. One day we wanted to make a world-wide deal with a big American Company. Because it was a deal between a Dutch and a US-company the deal … Continue reading How to make a Big Deal or How Bribing Changed the Games We Played
The work of Bakhtin was disclosed to me by Will McWhinney. He used Bahktin in one of the many versions of his never published book Grammars of Engagement. The discovery of Bahktin started with a book about Bahktin by Saul Morson & Caryl Emerson. Later I also read many other books and articles like “The dialogical imagination”, “Towards a philosophy of the act”, “Discourse in the Novel”, “Rabelais and His World”, “Problems of Dostoevsky’s Poetics” and “Speech Genres and Other Late Essays”. Bahktin invented the term Chronotope, “The place where the knots of narrative are tied” or “the intrinsic connectedness … Continue reading The Wordwide Carnival: A Short Introduction into the World of Mikhail Bakhtin
The current generation of programmers are doing what Edsger Wybe Dijkstra hoped not would happen. They are the cause of the mess we are in. They forgot to keep the balance between structure (Thinking) and meaning (Emotion).
A dialogue is a cyclic process where two humans are trying to understand what the other is meaning. The final test of their mutual understanding is activity. If this activity fails they have a reason to start a new cycle. If the activity succeeds they are in the flow. A failure starts the process of imagination. It generates an idea. If one of them treats the failure as a mistake the collaboration stops and they are in a conflict. At that moment collaboration changes into competition if they are unable to solve the conflict. A successful chain of collaboration-cycles (mistakes) … Continue reading How the Programmer stopped the Dialogue