About Self-Aware Autonomous (Smart) Systems

global brain

When a Search Engine crawls the web and indexes information so that you can access it quickly, the search engine is doing Proactive Computation.

Servers don’t wait for you to execute a search query to start crawling the web; they are being proactive because it takes Too Much Time to find and index what you want.

The Sensory Motor System of Our Body is constantly performing Proactive Computing because it has to be Ready to Act, when something happens that is fatal to the Body.

In a State of Arousal  the Sensory Motor System Reacts with predefined Scripts (Impulses).  The Sensory System fails completely when there is too much data available (Overload, Panic).

The Sensory Motor Computer is not able to calculate exactly what the Body really needs because it does not have the time and the capacity to calculate every possibility. Therefore the Human Body sometimes makes terrible mistakes, called a Gognitive Bias, when it is Highly Stressed.

The Rational System, the Human Predictor of the Future, the Expectation,  is able to override the Sensory Motor System when there is enough Relaxation, Time and Capacity available. This State of Mind is called Reflection.

To Reflect the System needs enough Data, Provided by the Senses and our Memory, and a Model, a Believe System, that describes the Context we want to Evaluate.  Most of the time we are unable to collect the Facts or to define a suitable Model. We See what our Believe System guided by our Experiences in the Past wants Us to See.

The Imagination creates the images we See. Sometimes the Images are made by the Senses. We see Reality as it Really is. Most of the Time the Imagination projects the Images of the Reflection System. We See what our Believe System wants us to See.

The most interesting part of the Imagination is related to the Dream World, the Unconsciousness. The Dream World projects the Images we Have to See. They contain a “hidden meaning“, something we have to know but are unable to Express.

Making a Choice is one of the most difficult things to do. The Emotional System, the Oldest System in our Body, acts on the basis of Feelings. It wants to move to a situation where there is enough Certainty to Survive (Food, Shelter, Love,….) and avoids situations that are threatening to the Existence of the Body.

The Reflective System transforms Human Feelings into Values, Preferences and Selection Criteria.

The big problem is that the Emotions (the Movers, Our Moti-vation) change all the time because they are influenced by Situations (the Context), Others (Status) and all kinds of Fields in the Environment (Gravity (Moon), the Electro Magnetic Field).

The fifth human system, the Consciousness, monitors the four “organs” (the Senses, the Expectation, the Emotions and the Imagination) to make sure they stay in the right balance.

What Model do we Use?

The model we use is called Path of Change (see also this link (in Dutch)).

Path of Change is a generic fractal (scale-free) model that can be used to model an autonomous system on many scales.

What is Happening?

The Computer is a Cold Rational Calculator without any Emotions. The Computer is therefore perfectly suited to Support, Complement and Replace the Heavely Biased Impulsive Unconscious Emotional Human Being.

According to Forrester Research ,a big Advisory Bureau, we are moving into a New Wave of Computing called Smart Computing. Big IT-Companies like IBM (“Smart Planet“), Oracle and of course Google (“Implementing the Singularity of Kurzweil“) are now completely redefining their strategy to be able to Move with the New Wave.

The Amount of Available Computer Memory, the Capacity to Calculate in Real-Time and the Intelligence of the Pro-Active Algorithms and Reaction Scripts is increasing by the day and the Costs of  Computing are going down fast.

Smart Computing extends existing technologies by adding new real-time Situation Awareness based on Sensor Technology and Automated Analysis to help firms and people solve smarter and more complex problems.

Smart Computing integrates the Physical World of the Senses and the Body with Automatic Process Optimization via a Four Step Cycle: Awareness (Sense), (Statistical) Analysis (Reflect), (Generate) Alternatives (Feel, Evaluate, Select & Choose) and Act -> Sense.

Smart Systems look like Smart People.

What has Happened?

Until recently IT-Technology was only able to Replace the Repetitive, Predictable, Processes on a Very Small Scale. Most of the Humans soon get Bored by these processes. They need a little bit of Exitement (Arousal, Challenge, Change) to feel the Joy of Living.

The Repetitive processes are part of the Human Motor System, the Muscles. Until 1970 IT-Technology was only able to automate Manual Processes. Before that time many People made their living from these processes. At this moment Process Management (Workflow) and Case Management, have reached the level of maturity.

The introduction of the Internet Protocol, the Increase of the Capacity of the Infrastructure (Broadband, Glass Fiber, Optical Switches) and the Standards defined by the World Wide Web Consortium (W3C) have widened the Scale of the Automation of the Manual Processes until the World Level was reached.

One of the most exiting new standards of W3C are related to the Semantic Web. The Semantic Web will make it possible to Reason with the Data that is available on the Internet.

The Semantic Web will generate a Revolution in the Educational System (“Just in Time Learning“) because everybody will be able to Ask every Question that is possible. The Experts will not be needed anymore.

All kinds of processes in all kinds of Industries are now connected and are constantly redefined until every “useless” intermediary proces is removed. This trend is called Value Chain Integration.

The introduction of the PC and the Intelligent User-Interface opened up the Market to the Consumer and started a new wave of Value Chain Integration. Direct contact between Producer and Consumer is now possible. This development is called Supply Chain Reversal. Chain Reversal gives the customer the control of the complete supply chain.

Because of their Software Legacy most of the Companies have not opened up their Private Old Fashioned Infrastructures to their Customers and their Producers. If every company would do this many companies would disappear.

This is the main reason why these companies are not transforming their business. Most people (and companies) are Afraid to Reflect about their own Death. They wait until the Last Moment. At that time it is too Late to make a change.

The Removal of “Useless Manual Processes” (and “Useless Employees“) is now highly stimulated by the Economic Crisis, the Energy Crisis and the Climate Crisis.

The User-Interface made it possible to make a  Connection with the Organ of Imagination. This started a Creative Phase in IT. Humans are now able to create their own Books, Music, Art and are able to Play Collective Games and use Simulators to Explore Alternatives in an almost Real Life Environment. The Creative Wave has almost destroyed the Old Fashioned Amusement Industry.

At this moment the Social Media (Facebook, Linked in, Twitter,..) are exploding. They are mostly used to have a dialogue (Chat, Forums,…) between people in a Network. The Social Media make it possible to make a Connection with the Organ of the Emotions (the Opinions) of large groups of people all over the World.

The Social Networks give us the Opportunity to Feel what is Happening and make it possible to Influence (and Manipulate) the Masses.

What is Smart Computing?

The next wave,  Smart Computing,  adds two things, new Senses (Sensors, Internet of Things, IoT) that are able to Sense much more than the Human is capable of and Artificial Intelligence (AI, Big Data, Reflection), the possibility to Detect and generate Scripts that are much more advanced than any pattern that is available in the Human Being.

AI can be used to analyze data (data mining), text (text mining), software (software mining) and processes (process mining).

One of the most important “Sensors” a this moment  is the Mobile Phone. Many people fail to understand the significant sensor innovations that are being designed into smartphones. Today’s smartphones contain microphones, cameras, motion sensors, proximity sensors, and location sensors.

New internet-connected GPS applications also have built-in feedback loops, reporting your speed and using it to estimate arrival time in real time.

Don’t underestimate the “other Sensors” like the Social Networks, Smart Energy Meters, Global Satellite Monitor Systems, Earth-Based Integrated Camera Systems and Medical Sensors that are able to detect all kinds of Physical Changes in Your Body.

In the next step Smart Sensors will be incorporated in the Clothes you Wear and of course your Body (if you allow that!).

Soon the Collective Technical Infrastructure, the Global Brain, will be able to Alert, Control, Manipulate and Support the many people that live on Earth. When this happens the Role of the Humans in the System will be the same as the Cells in the Body.

To make sure that one of the “Organs” will not  Dominate the Global Brain we have to incorporate a Monitor, a Global Conscioussness.

What can we do with Smart Computing?

When the Sensors are everywhere you are able to measure everything you want with a High Precision and a Fast Sample Time (Frequency).

The Sample Measurements can be Added Anytime you want (Real Time) and transformed into Transactions with a Flexible Price.

This Price is calculated by Adding the Real Time Transactions that are related to the Components You Buy subtracted by the Real Time Information of the Costs you are making.  Smart Computing makes it possible to create a complete Autonomous Real Time Company.

You can measure human transport (movement), chemicals, temperature, pressure on every location and react to the these measurements on a real-time basis based on a highly advanced prediction system based on neural nets.  In this way you can prevent traffic jams, calamaties and every other event that is predictable.

You can create highly sustainable processes in Food and Energy and Educate people Just-in-Time about Everything they want.

Software will be able to read billions of documents real-time and use the knowledge to diagnose every problem you want. With the help of this software (called Semantic Analytics) IBM’s Doctor Watson project will soon deliver an automatic Doctor that will know more than all the Doctors in the World.

It will also be possible to Design and Simulate every Structure you want and generate the Structure when you are satisfied.

Designing a House or a complete City will look like a Collaborative Game and Building can be done by everybody including Robots because “the System” will tell you what to do.

The Banking System will return to its ancient roots and will keep the Transaction-System in Short and Long Term Balance.

Will it be possible to incorporate the Human Emotions in a Machine?

Some Scientists  think that the Universe is already an Emotional Machine, a Quantum Computer Creating Itself. The Emotions are a Random Quantum Fluctuation, a Wheel of Fortune, to make it possible that the Universes Explore Every Possible Path. The Unpredictable Human Emotions are the Source of Creation.

Predictable Automated Emotions are not Creative because they lack the ability to make Mistakes. Making Mistakes and Learning from Mistakes are the Motor of the Proces of Innovation.

Machines without Emotions are more Reliable than Machines with Emotions but the Machines will stay the Same until their Emotional Human Creator has Invented a new Type or a new Theory.

At this moment the Robots are Instruments but it will not take long until we give the Instruments the Freedom to Act because they are more Reliable (less Emotional) and much more Cheaper than a Human Being.

If this happens many people will be Out of Work. The only thing that will be left over for us is the Act of Creation and of course the Care for Others.

If we are able to Incorporate the Emotions into the Machines we, the Humans, will be Completely Out of Work.

The Machines will be able to Create new Types of Sensors, Robots, Systems and Theories until Eternity. The Machines will take Care of Themselves and of course You.

The Programmed Robot Nurse, the Robotic Pilot, the Robotic Money Market Trader, the Robot Soldier, the Robotic Surgeon and the Robot Barber are already there.

They wait Patiently until their Human Creator will give them a Soul.

LINKS

About Collaborative Learning

To Make Sense of the Present, Brains May Predict the Future

The Forrester Report about Smart Computing

About Smart Cities

About Autarkic Systems

About Just-in-Time-Learning

About the Smart Planet of IBM

About the Smart Strategy of Google

About Semantic Analytics and Dr. Watson

About the Next Wave of Artificial Intelligence

Why the Universe is a Quantum Computer Creating Itself

Why the Robots will take over every job there is

Why the Human sometimes makes terrible mistakes

About the Automatic Need Machine

About the Global Consciousness

About the Care Industry

About Just in Time Learning

About Erving Goffmann and the Games People Play

How to Incorporate Mistakes in Programming Languages

About the Global Brain

Why we will soon be completely Out of Work

About the Sensory Motor System

About the Emotions

About the Human Measure

A few years ago (2003) somebody asked me to address the Dutch IT Architecture Congress. The subject was the Human Measure. To understand the Human Measure you have understand the relationship between the Human Being and The Human Measure System, The Emotions.

At that time I was already highly influenced by Will McWhinney so I used his model of the Four Worldviews to describe the Human. Later I discovered a Fifth Worldview (Consciousness) that was hidden in his teachings.

The consciousness is the monitor of the Whole of the Human Being. It reflects about the behavior of the parts and takes action when the Whole is not in Balance (Stressed).

According to Will McWhinney the Human can be described by The Emotions (Values), The Imagination (Ideas), The Senses (Desire, Facts) and the Expectation (Control, Rules).

The Four parts can be combined in six (or twelve = 4x3x2) Games. A Game is a strategy to solve the Conflict between the Four Independent Parts.

To me it is very clear that IT is focused on the combination Expectation/Senses. This combination is called the Analytical Game. It solves the Conflict between Facts and Rules. Will showed that this game was the dominating game in Western Culture.

In the Analytical Game the Emotions, the Consciousness and the Imagination are not important. In the Analytical Game you want to find the Absolute Truth, The Rules of the Game, by Analyzing the Facts sensed by the Eyes.

When you want to understand the Emotions you have to look at “emotional” Psychology. When you start to study “emotional” psychology the “box of Pandora” of Psychology opens up. Psychology is not a science like Mathematics or Physics. Everybody has his own theory about Emotions and everybody is defending his own “territory”. Psychology is simply a scientific mess.

One of the most helpful scientists (a friend of Will) was Rodney Cotterill. Cotteril analyzed the evolution of the Sensory-Motor System of every Organism on Earth. The Sensory-Motor System is an Interaction between the Emotions, the Motor, and the Senses.

The bacteria is drifting around, explores an inhomogeneous environment that contains all kinds of chemical structures. Some of these structures are destructive, some of them are neutral and some of them are attractive (food). When the bacteria finds (senses) food his rotator (the flagellum) moves the bacteria in a circular motion. The circular motion of the bacteria is preserved for a short time and this preservation could be called memory

The emotions are aimed at the survival of the human being. They Explore environments to find something that helps them to survive and Avoid destructive environments. When Humans have found an Attractive environment they Stay there and Store the data about the environment in their Memory. Humans are Moving Memories (E-motion means movement!).

According to Rodney Cotterill the Emotions are the basic structure, the infrastructure, of an organism. All the other structures are specializations of one of the parts (the Sensors, the Calculator (Imagination, Expectation)) of the Emotional Infrastructure.

IT is highly focused on Sensors and Calculators (the Senses and the Expectation). IT has no idea what to do with the Emotions, the E-Value-ator, the basic Measurement System of the Human Being. The main objective of the Evaluator is to find Food and to stay Alive.

The Human Imagination has created many “abstractions” of Food and Secure Environments. They are all stored in the Memory as Symbols and Metaphors but it is not difficult to define what Humans don’t like. They don’t like the same thing IT-experts don’t like. IT-experts want to be Valued. They don’t want to be Dominated. They demand the freedom to Express their Creativity. They don’t want to play a role in a Play that was Designed by somebody else.

IT-experts love to play the Analytical Game. In this Game the Humans, called the Users play the role of the Object, the reusable Module, that has to do its Job. In the Analytic Game Users don’t have Emotions and Imagination. They have to Eat the Food that grew out of The Seeds of the Imagination of the Architect.

What is the Human Measure?

The basic measure of the Human Being is related to everything that gives him or her a feeling, an Emotion, of Security. The Human Value-System, the Emotions, is always looking for Shelter, Protection and Love. Humans Beings need other Human Beings to tell and show them that they are Value-able.

If the Human Being has an Expectation this Expectation has to be realized in the near Future.

When the Emotions of the Human Being are Dominated it wants to move away from his environment because a dominating environment could be Destructive. When something or somebody is Dominating a Human Being he/she feels worthless.

If the Imagination of the Human Being experiences No Change, (Highly Repeating Actions) it wants to Explore a new Environment.

If the Senses experience Too Much Change the Human Being becomes Confused. When you are Confused your Expectation fails and the Human starts to drift around just like the bacteria.

If the Human Being is not Conscious (Aware, Focused) it is unable to Reflect. If the Human Being is not Aware he is unable to Balance the Emotions, the Imagination, The Expectation and the Senses. If there is no balance the Body becomes Stressed. A Stressed Body slowly kills the Immune System. An Unbalanced Immune System is the Cause of many Diseases.

What is IT Doing?

IT is still creating Dominating, Always Changing, Insecure and Confusing Software.

IT is not automating the repeating activities Humans don’t like. IT is producing highly disconnected software-systems.

IT is not helping the Humans to makes senses of the complexity of the Outside World. IT is increasing the Complexity of the Environment.

IT is not supporting the Human to explore its environment. IT is shielding the outside environment and is creating an artificial outside environment. Many people believe the Imaginary World is the Real World. The most destructive artificial worlds are the Destructive Computer Games. They give the Player the Believe that Killing People is no problem at all. The destructive Games are the Games of the Military. They kill people by looking at simulators and pushing buttons.

IT is Playing the Same Game using Different Terminology all the time. If you understand the transformation of the terminology the Game is Boring. If you don’t understand the terminology the Game is Confusing. If you Mix the Terminology the Game is too Complex to Play. Almost nobody knows the Rules so many People make mistakes, believe they win the Game but in reality lose the Game.

What to do?

Perhaps somebody is able to Invent a New Game.

I have an Idea.

Why don’t we create a Game that Creates Games? According to the Theory of Will this Game is called the Game of Culture. It solves the conflict between The Imagination (The Creator) and the Emotions (The Mover). When the Mover is Inspired by the Creator the Sensory/Motor-System starts to Act with Spirit (Imagination) and Soul (Emotions). In terms of Emotional Psychology: The Human becomes Highly Moti-vated!

If we look at the theory of Will we now can see that the Analytical Game is the Complement of the Game of Culture.

If we Unite the two Games, the Games of the West and the Games of the East, we are able to connect all the parts of the Human Being in a Cycle, the Cycle of Human Innovation.

LINKS

About the Human Measure

How to Create Human Scale Tools: About Movers, Memories and Comparators

Humans are the most advanced toolmakers in nature. The main reason is that they are the less specialized organisms. They need tools to survive. People are also the most complex organisms in nature. This complexity makes it possible to invent new possibilities and to work with specialized tools and animals (horse, cow, hammer, car, computer).

All the time people have tried to make a better living by inventing new tools. If the basic needs were met (food, housing, health, safety), people got the time to get their emotional system into balance (love, self-esteem) and satisfy their imagination (play, explore, self-actualization).

At this moment, the amount of leisure-time to enjoy family life, relax, play and explore is going down. The number of people with heavy levels of stress is growing. The pressure on the emotions is increased by the current state of technology. The tools have overlapping functionality, take too much of the attention, do not communicate with each other and dominate the human being.  

Tools have to be integrated completely in the cognitive system of the human being. If a tool takes over a part of the sensory-motor system (glasses, hammer, car) the imagination has to learn a new way to create the outside world. In the end, after practicing, people become united with their hammer or their car. They are not aware that they are carrying their glasses. If people have to practice too long or the tool is constantly intervening in their workflow the emotions get involved. They get frustrated and angry.  

Tools were first invented to support basic human activities like talking, moving, looking,  hearing, remembering and learning.

In a later stage of development, the use of the tools generated a new space of exploration. In this space, new tools emerged.

The invention of symbols started the exploration of Mental Space. Program Languages, Telecommunication and especially the Internet has opened up a new space to explore, called Cyberspace. 

  • Advisor or Master

Advisors and masters involve the emotions. An advisor helps to make a choice or to set priorities. A master (e.g. a physician, teacher, manager) makes a choice for a person. The Cyberspace version of the master and the advisor is the Expert System. It uses advanced ways of pattern-recognition (e.g. Neural Networks).

  • Simulator

Simulators stimulate the imagination. Theaters and movies are examples of passive simulators.  Games are actively involving many people. The Cyberspace version of the active simulator is the Collaborative Computer Game. The passive form can be seen in the Movie and the Television-program.

  • Memory

A memory archives the results of an internal or external dialogue. In the beginning, human communication was only verbal. Important issues to remember were incorporated in stories that were told from one generation to the other. When people specialized their activities, they needed a method (bookkeeping) to keep track of all the transfers. People invented symbols and the external memory to do this.  The writing-symbols made it possible to share and exchange memories (letters, books) without talking. Writing enabled the movement of memories. The library was invented to store the external memories and protect them from fading away. Cyberspace is filled with the versions of static and moving memory called the Electronic Message (Email, Transaction) and the Database. 

  • Mover

Movers were the first tools used in human society. A mover is an extension of the muscles. The first generation was invented to help the human move in physical space. Examples are hammers, cows, horses, steam-machines, cars, bicycles and robots. The next generation supported the movement of symbols (e.g. moving numbers) in mental space. The Difference Engine of Charles Babbage was invented to automate the calculation of mathematical tables. The most advance version of the mover, the telecommunication network, enables the movement of external memory’s in cyberspace.

  • Sensor

Sensors transform and filter data. Glasses and hearing aids were invented to support people when they get old.  Humans looked at the stars and invented the telescope. In a later stage very advanced sensors were developed (Radio-telescope, MRI). They use complex statistical calculations to filter and transform the sampled data into pictures or sounds.

  • Comparator

Human survival and learning is based on comparing data and acting on the result. A comparator acts on an exception. To compare data a measurement instrument is needed and a agreement about the object of measure.

Human beings started to measure time and space a long time ago. It was needed to navigate and to predict the movement of the stars. In the first phase, the human body was used as a measure-instrument of space and the cycle of the sun and the moon as a measurement for time. The big problem with this approach was that every person and every place on earth came up with a different measurement and a different time.

When the human networks started to connect, standardization on a global level became necessary.  The process of standardization of time and space took many ages. It needed numerous inventions in technology to support the process. The measure-instruments changed from mechanical devices (the clock) to software-devices.   

  • Servant (Operating System)

A servant coordinates the activities of sensors, comparators and memories. Servants take over repetitive patterns.  Humans find these activities boring (not imaginative). A servant has to act invisible (a black box).

When the use of a servant is prohibited, humans get frustrated. It has to be there all the time and do its job inconspicuous. With the help of the comparator and the sensor, the servant has to detect events and take appropriate action (coordinated movements, action patterns).

The big problem at this moment is the visibility and the interference of the servant in the human activity. People have to fill in the same form all the time. Processes stop in the middle of a company. The customer has to handover the data to the other processes. 

Humans do not like to be emotional involved in boring activities.  Therefore, the needs (their wishes) have to be defined in a very simple way. It must be possible to imagine the behavior of the complete system without knowing how the system is operating. 

A good example of a perfect servant is the central heating system. People define their needs (a temperature) and everything works. The temperature is a control variable that represents the performance of the total heating system. People are able to imagine the effect of adjusting the thermostat (a comparator) on the environment they live in. They do not need to know how the servant works. His behavior is hidden. The central heating system is a black box, loosely coupled with another invisible servant-system, the utility-system (gas, electricity).

The servant and its associates were in the first era of IT locked into the physical space of the general-purpose computer controlled by its general purpose operating System. The servants had to stay close together because of the speed of communication. The speed and the capacity of the telecommunication network is going up fast.  This makes it possible to distribute, specialize and connect Servants (now called Appliances).

Why the Education Factory is Producing Products Nobody Wants to Buy Anymore

I have been involved with the Education System in many roles. I have been responsible for the education of children and adults and I have advised many companies and institutions (including the Dutch Ministry of Education) about education.I want to write a few blogs about this issue. This is the first one.

The first issue I want to write about is the System itself. I think the System is at the end of his life-cycle. It is dying.

The current System was created just after the war to handle many children (now called the baby-boomers). It’s focus was efficiency.

To be efficient the System was organized according to the paradigms that where part of the “Spirit of the Time” at that time. The main paradigm was the Factory.

The main product of the Factory is of course a product and the product has to be tested (exams).

There are many product-lines and they deliver products of high (University) and low quality.

The product-lines produce workers who are prepared to work in the product-lines of the next step, the real product-lines in the factories.

They deliver the norms for the previous step. At this moment the factories are using robots and we don’t need human robots anymore.

The current educational factories don’t know what product they have to deliver.

One serious problem is the Input. The Input has become more conscious every year. When I was at school we were accustomed to being programmed. We listened to the teacher and tried to do our utmost best.

This attitude changed of course when we got older and created big problems in the state of puberty. The state op puberty (resistance to power) now starts at a very early age. Females are much earlier in this state than males.

The big problem now is motivate children to learn something. They are easily bored and need an exiting environment to become motivated.

This environment is provided by commercial companies. They attract and manipulate young people with ease and provide them with goals in life that are very unrealistic. They also provide them with tools (games) that are much more exiting (and educational??) than what they are getting at school.

The last point is that we live in a highly materialistic society. This society provides simple goals that are related to making a lot of money. Many parents support their children in these goals and “making a lot of money” determines the major choices made in school.

At the end of the assembly-line the product looks around and is very dissapointed. There is no work available  or the speed in which they are able to reach their materialistic goals is much to slow. The effect is a mid-life-crisis at thirty.

If you read this blog you see that the Educational System has to compete with the Mass Communication Industry and this Industry is very wealthy and global.

The Educational System is local and poor and is not using the Marketing tricks of the Mass Communication Industry. It is certainly not able to follow the speed of innovation in this industry. The current Schooling System is completely out of tricks.

To solve their problems we have to restructure the System but this is not possible for the simple reason that Old Systems are resistant to change. The only thing we can do is to wait for is a total collapse.

What can we do to change the Factory Scholing System?

We have to Speed Up the process of dying.

How?

By creating exciting educational games!

LINKS

How to create Educational Games

Why Politicians are Afraid to Play the Game of Politics

Will McWhinney defined six games. In the previous blogs I told you about the Game of Life and the Analytical Game. In this blog I want to tell you about a very special game called the Game of Politics.

The game of Politics is a conflict between the worldviews Unity and Social. Unity is the world of Norms and Social is the world of Values.

Many people consider the Game of Politics a “dirty” game. They don’t like politics at all.

It is a dirty game because many people that call themselves politicians are formulating and enforces rules (by the Analytical Game) but don’t apply the rules. They are not consistent.

It is not necessary to be consistent because everybody learns and makes mistakes but the “bad” politicians don’t admit their mistakes.

When they don’t admit their mistakes or deliberately misuse the rules they enforce, they are making use of the System for their own benefit. They want to gain or increase their power and/or their wealth.

When you want to increase your power you believe that your current power is not sufficient to protect your self. You are afraid. Although they never will admit this fear is the main driver of politicians that misuse the system.

When the fear becomes unbearable they develop an extreme position and focus on one worldview. If they do this they are not playing a game anymore. They are focused on one worldview (Unity) and develop a tendency that psychiatrist call Paranoid.

Many powerful leaders in history fell into the trap of fear to loose their power and created very powerful paranoid systems. Famous examples in recent history are of course Hitler and Stalin. When paranoid leaders enforce rules they become opportunistic. They don’t mind if the people believe they are inconsistent or “evil”. Every act is motivated by the impulsive reaction to a possible threat and every threat is part of a big conspiracy.

Let’s get back to the Game of Politics.

The Social worldview is the worldview of emotions. Emotions help you to evaluate attracting and repulsive forces. We show our emotions with our “body-language” and the tonality of the sounds we produce.

The Game of Politics is a game where we express our feelings directly in concepts. Our feeling evaluates so we could also say that the Game of Politics evaluates concepts and (the other way around) attracts or repels us when concepts are stated. We give our opinion.

The Game of Politics is very dependent on the Emotions.

The Emotions are a “very old part” of the Human. This part “does not understand” rational concepts.

The Emotions are “open” to manipulation when we are in a state a trance. We get into a state of trance when we are focused.  This happens when we are looking at TV or a Movie or Driving a Car.

One of the most simple techniques to move a person into a trance-state is to “surprise” a person. We surprise a person when we do something the Expectation ( our Thinking) is not expecting. Surprise is the basis of hypnosis.

Many powerful politicians knew how to manage the Emotions. They are not managed by words. They are managed by the way the words sound and the body-language of the person who speaks the words.

The emotions are strongly managed by collective contexts. When people are united in a stadium the emotions connect. When pressure is used the personal fields of the humans unite into one collective field. They become one entity, a crowd.

LINKS

About Crowds

About the Games of Will McWhinney

About Manipulation

About Mind Control

About the Invisible Fascist State

About Erving Goffman

theater
Erving Goffman (1922-1982) observed mental patients in an Asylum (his first wife committed suicide, Asylums, 1961), Players in a Casino (Goffman was an expert in blackjack, Interaction ritual, 1967) and People in Public Places (Behavior in Public Places. 1963).

His most important book is Frame Analysis (1974).

Watch out: Goffmann uses “unusual language“.

When an individual in our Western society recognizes a particular event, he tends, whatever else he does, to imply in this response (and in effect employ) one or more frameworks or schemata of interpretation …[which]is seen as rendering what would otherwise be a meaningless aspect of the scene into something that is meaningful

It has been argued that a strip of activity will be perceived by its participants in terms of the rules or premises of a primary framework, whether social or natural, and that activity so perceived provides the model for two basic kinds of transformation – Keying and Fabrication.

It has also been argued that these frameworks are not merely a matter of mind but correspond in some sense to the way in which an aspect of the activity itself is organized – especially activity directly involving social agents.

Organizational premises are involved, and these are something cognition somehow arrives at, not something cognition creates or generates.

Given their understanding of what it is that is going on, individuals fit their actions to this understanding and ordinarily find that the ongoing world supports this fitting

Self is not an entity half-concealed behind events, but a changeable formula for managing oneself during them“.

Goffmann was a Spectator in the Theatre.

In this theatre a play was performed called Life. In this play we are deceiving others. We are constantly trying to understand what is “Behind” the actions of the others.

Goffmann was highly interest in Espionage because he recognized these as extensions of everyday behaviour.

Life is a game and in this game we can be ‘pawns’ that may be sacrificed or ‘tokens’ who express a position. In life we make “moves”.

A player can represent a party or negotiate for a party. Players can be naïve, covered, uncovered and even counter-uncovered.

When we remove all the attributes we carry “nothing” is left. We are just a “changeable formula for managing oneself during events“.

Most of us are not controlling a situation or context. We are controlled by the Context. We are controlled by Frames and we React with Frames (Action patterns). We use frames to identify what is taking place.

The most fundamental frameworks are ‘primary frameworks’ which reveal what is ‘really’ happening either in the natural or social world. The meaning of a primary framework can be challenged in various ways.

It can be ‘Keyed‘.

We observe a fight and suddenly we understand that someone is “joking“.

They are playing a fight.

We laugh.

Suddenly one of the players hits the other and he becomes angry. He uses a knife and blood is flowing. The play changes into a real fight.

Many people watch and wonder what to do.

Is this Real or is this a Play?

One hour later we discover that our wallet is gone.

Someone in the audience was a pickpocket and the joke becomes a nightmare.

He was part of the team and we are “framed” and suddenly the “frame breaks“.

We understand that we were part of a “Fabrication“.

Many Humans are unable to distinguish “Reality” from a “Fabrication“.They “know” Dreams are a Fabrication but they don’t know for sure if the journalist on the Television is telling a Real Story.

They play the Soldier until their friend is killed. At that moment the frame breaks and they are in a new Reality. Later they realize that the War in which they were playing the Role of the Soldier was a Fabrication. It was set up by other people who were playing in a higher game to make money and to gain power.

They trust a friend and lend him all their money to invest and make a profit. Suddenly the friend and the money is gone. The frame breaks. Suddenly they don’t know if their other Friends are really Friends or are also trying to gain their confidence to solve their own financial problems.

They are the “Naïve“, the Pawns in the Play of the Secret Agents who are managed by a Director who is performing a Play that is written by an Author who is paid by an Investor who is watching the Play from a distance who is playing a Role in another Play and who is managed by …….

Who is Behind this????????????????

Behind this all is the Joker (also called the Trickster or the Demiurg) who has invented the Game of Life and is Playing Games with Us to help us to understand the Game behind the Game of Life.

This Game is not a Game at all. It is a Game to create New Games until Infinity.

In this Game we are Playing with Our Selves until we realize that the many Selves we Are are just One Self observing Itself.

If we understand this Game we are able to return to the Infinite Potential, the Void,  that was there before Creation Started.

LINKS

About the Void

About the Trickster

About the Game of Life

About the Game of Chess

radha-krishna_chessI want to tell you something about Games. What I want to show is that behind many Games there is a simple structure.

If we understand this structure we are more aware of “What the game is telling You” or “What Game is playing ME” or “How can I leave the Game and create my Own Game“.

Chess originated in ancient India and was known as Chatur-Anga – Meaning 4 bodied, as it was played by 4 players. The Sanskrit name Chaturanga was also used to describe the Indian army of Vedic times in which a platoon had four parts: one elephant, one chariot, three soldiers on horseback, and five foot-soldiers. The board was known as the ‘ashtapada’ (eight-square).

The ancient Game of Chess represented a very old structure, the Four with the Fifth (The Playing Board) in the Middle.

The Game was a Scenario Game. The Players could explore the Fixed Structure of the Universe (The Cycle) implemented in the Playing Board using the Roles (The Pawns) that are available in Our Reality that is controlled by the Matrix.  

 Every ancient game has a “mystical meaning“. It was not only used to play but also to learn about “the Game of Life”.

Every “old game” can be mapped to a “Standard-Model”.

The most comprehensive model is the TAROT. The Tarot is the basic framework for all the old Card Games.

It contains 3 levels where every level is an enfolding of a higher level. The Four Forces with the Five (Consciousness) in the Center are expanded into a level of 22 (Higher Arcana) and a lower level of 56 cards (Lower Arcana).

The structure of the Tarot, Chess, the TORAh, the I TJING can also be mapped to modern physics.

Will McWhinney used the Four World Views (with the Fifth in the Center) to define Game Levels. The lowest level he defined was the Analytical Game. It is a combination of Unity (Models, Rules) and Sensory (Reality). This game is about Mapping A Model into Reality or Testing a Model with Reality.

In the Mystical explanation this is the Fight (or Tension or Conflict) between Control (Model) and Desire (Reality, What we See with our Eyes).

The Analytical Game is the game of Western Civilization. It can be been seen on every level. In Society it is the fight between the State (Control, Laws) and Companies and Citizens who want to exceed the Limits of the Law. The Analytical Game is also the Game of Competition and War (Winner takes all).

If you are Played By this Game you are Out of Control. You are driven by your Ego (Desire) and/or by the Fear to lose Control.

If You are Different there are two other forces called Spirit (Mythic, I AM, Imagination) and/or Soul (Social, YOU ARE, Empathy) that are playing a Role in the Game of Your Life.

You are playing the Game of the Market (Desire/Impuls vs Soul/Emotion), the Game of Politics (Soul/Emotion vs Control) or the Game of Innovation (Spirit/Imagination vs Action/Desire).

The highest Game, The Infinite Game, is the Game of Spirit AND Soul. It is the Game to Keep on Playing by Creating New Games.

At this level You are Co-Creating with a Spirit on a higher Level (I AM WHAT I AM). It is a Game without Words and Logic. It is the Game of the Gnōsis (Knowing and Being).

When the game of Chess was transformed into a game of Two Players it changed into an Analytical Game. The aspect of Cooperation (Soul, Green) and Creation (Spirit, Yellow) were removed. The Colors Red, Blue, Yellow and Green turned into Black and White.

I know many of you think this an interesting way to explain something but Imagine (Spirit) that this was done “On Purpose” (Control).

Imagine there is a Force (Ahriman, the Fear to Lose Control, Mind, Thinking, Air, Wind) that is cooperating with the force of Desire (Lucifer, Fire) to take over.

rainbowIt does not want his Expectations of the Future to Fail. The Fear to Lose Control changed the many Games Levels into one level of Play.

It changed the Spherical Field of the Multicolor Rainbow of Existence into a 2-dimensional Black and White World of Crossing Lines, the Plane of Cause and Effect.

It even made it very difficult for people who “Feel, Care and Love (Nurses, Priests)” and/or “See the Light (Prophets, Artists)” to make a living. Imagine You are equipped with one or even two of the faculties this Force is trying to disturb.

What can you do?

I am very interested in History. All my life I have spent a lot of time to find out “what happened”. One of my searches brought me to the level of Religion.

Religion is the game of Spirit AND Soul. It is about the Experience of Beauty and the Whole. It can be changed into an Analytical Game by enforcing Control, Telling people How to Believe.

magiA part of the History of Christianity can be traced back to the Cult of Mithras  and earlier the teachings of Zoroaster . The three Magi who came to see Jezus where of the faith of Zoroaster.

Founded in Persia Zoroastrianism is the world’s oldest religion (3500 B.C). Parsis, most of whom have made Mumbai their home, are the followers of this religion. Parsis can also be found in Karachi, Pakistan, and Shiraj, in Iran. Its founder, Zoroaster, was born in Mazar-I-Sharif in Afghanistan!

To understand more about Zoroaster I ordered a book called The Teaching of Zoroaster and the Philosophy of the Parsi Religion by S.A. Kapadia. This small book is one of the most beautifull religious books I ever read. The book is about Love. It is about the Eternal Love of Man and Wife, The love for Childeren, The love for the Sick and the Poor, the Love of Mankind and The Love of Nature.

In this book the Teachings of Zoroaster are translated into 3 simple statements:

Good Thoughts, Good Words and Good Deeds.

About Life Stories

When you want to build a Story-Based-Game the best way to interview is to ask people about their Life-story. Let us first have a look at the The Foley Center.  The Foley Center of Northwestern University is specialized in Life Stories.

Dan P. McAdams of the Foley Center uses Agency and Communion as the major “modalities in the existence of living forms“. These two modalities may be viewed as two thematic clusterings in life narratives, each articulating important life goals, strivings, needs, and desires”.  When I read the articles of McAdams it was not difficult to see that he was using Interpersonal Theory .

Because I was able to map Interpersonal Theory to The Theory of Will McWhinney . I was able to to open up a huge potential to litterally Play with Life Stories. Will has also mapped his World Views to Games Levels.

When you consider a Life Story as a Narrative a mapping to the Theory of Bakhtin about Chronotopes is also very helpful.

When you use the concept of the Chronotope you will see that a life-story takes Place in a named Time/Place-continuum (A House, The Office,). So not only ask When an Event took place but also Where it took place. A place is are very important factor in a life story. Many people remember the atmosphere of a Place. The House I was born felt Warm and Cosey. In my office I felt Alone.

When we had a look at the thoughts of Bahktin about Context we realized that we were really trying to describe a Situation and that other Actors in the Situation also plaid an important Role (Father, Mother, Manager, …..). So not only ask Where and When but also Who was playing an important Role.

Many people are unable to make a distinction between the Self (I AM) and the Role they are playing in a Situation. This is an important cause of conflicts. When you are a Manager you have to play the Manager and not be the Manager.

A life story is a Sequence of Situations that are always started by a CRITICAL Event. There a many ways to classify Events but a simple classification is a high point, a low point or a turning point.

In his book Paths of Change Will explains that there a many “Strategies” to change a life and of course a Life Story. Every connection of a World View to another World View can be considered a Change, a Conflict, a Game or a Dialogue.

An Event is related to the the World View Sensory. Sensory People view the world as a Causal Chain. When an Event takes place the Emotions come into play. Emotions are related to the Social World View.

According to Nico Frijda:

  • An emotion is usually caused by a person consciously or unconsciously evaluating an event as relevant to a concern that is important; the emotion is felt as positive when a concern is advanced and negative when a concern is impeded.
  •  The core of an emotion is readiness to act and the prompting of plans; an emotion gives priority for one or a few kinds of actions to which it gives a sense of urgency – so it can interrupt, or compete with, alternative mental processes or actions. Different types of readiness create different outline relationships with others
  • An emotion is usually experienced as a distinctive type of mental state, sometimes accompanied or followed by bodily changes, expressions, actions“.

Emotions Evaluate a Situation. When they Evaluate a Situation they use a Concern to Priotize. When they are able to priotize with ease or when the Event is Dangerous the Action is Unconscious. When a dangerous event takes place the Reptile Brain starts to work and the only re-actions that are possible are Fight, Flight and Freeze.

When a Major Event happens the priotization becomes Conscious. The Actor has to make a Decision. This decision is crucial for the next step (a new Situation).

When you have a look at (or feel, or listen to, ) Life Stories the Process of Decision Making is the most important factor. Socials always feel what the Others are doing or start to take care. Unities start to manage and want to restore Order. Sensories take care of Themselves (Ego) and Mythics want to restore harmony. What we see here is the Self-refererence of the Model of Will McWhinney. Inside the Emotions the World Views are again at play.

If we know how people Evaluate we are able to learn a lot about their Personality.

When we look at the Chronotopes of Bahktin we also know their Favorite Life Narrative. A Sensory uses the Chronotope of Destiny. His or her life is a sequence of events that are just happening.

A Social uses the Biography, the praise of a public figure who has accomplished something in life. When he has not accomplished anything his life is worthless. He is a total failure.

A Mythic is always searching for something (The Grale). His story is described by the Chronotope of Adventure. Deep inside the Mythic wants to find Rest and Harmony. When he finally finds Rest he feels the urge to move on. Therefore the Life of a Mythic is full of Turning Points.

When we know the Favorite Life Narrative we also know “How to Help“. A Social needs to be re-valuated. He needs a tap on the shoulder. He needs to be praised.

A Sensory has to stop to Wait and See. He needs to do something and learn from his mistakes. Somebody has to tell him that others have made the same mistake and he is able to prevent mistakes by looking (!!) at other life stories of comparable people. The most important persons could be his father or mother. They also have made mistakes and when they just tell their children frankly what they did many children would simply learn from the parents.

I hope you understand why the theory of Roger Schank is so important. His theory is able to help the Unity/Sensory-combination (Experts or Craftsman) and this combination covers about 80% of the people in Western Civilization.

Roger has now created an impressive Virtual School for Children all over the World. He is teaching children to learn a CRAFT again. He is not teaching THEORY but he is giving children the opportunity to ACT in REAL LIFE SITUATIONS. He is teaching them to become a Nurse or an Engineer. Craftmanship is HIGLHY needed in the underveloped countries.

The Virtual School is FOR FREE. It is financed by people who want to take care of the poor children in the World. The Virtual High School is using Games and it able to train Children to move to the level of the University within a very short time (max 8 years). Roger has made connections to Famous Universities in the US. They are also giving away their educational content (again Games developed by Roger Schank!) for free.

Funny enough I was unable to find anybody in the Netherlands who just wanted to try out his Virtual School. Every School and University in The Netherlands is re-inventing the Wheel. This is a Rule. The Dutch Government is spending billions to create something that is already available. This is also a Rule. If you want to know more send me an EMAIL.

Why Weapons are Unable to Enforce Peace or How We Create our own Enemies

You don’t need to be a scientist to understand that hostile behavior always attracts hostile behavior. So if you want to Enforce Peace with Violence you will always attract Violence.

Perhaps if you could eliminate the Cause of Violence it would be possible to stop the Violence.

If you could eliminate Saddam Hussein or Adolph Hitler you end it all. Sadly enough those people are not the only cause of the violence. They are the Symbol of Something that is creating the violence. Behind those people are other people who support the Leader, the Followers.

They support the Leader because they believe in his cause or they support the Leader because they are afraid to show that they don’t agree with what he is doing. There are also people who don’t do anything (the Silent Majority). They “Wait and See”.

If you eliminate the supporters of the Leader (The Taliban, The Nazi’s) the Others will stop the Violence and Peace will come.

If you use extreme violent weapons you will always make a mistake. Sadly enough you will always kill innocent people. Because of the first rule some of them will be attracted by hostile behavior and join the followers.

When Extreme Violent Weapons are used a small amount of violent people is able to destroy many people. This is called A-Symmetric Warfare.

If the Enemy looks like “a normal person” they are able to do what they want. If you want to stop the violence of people that look like a normal person you have to suspect everybody is a violent person. This will increase the amount of mistakes and because of the first rule it will attract hostile behavior.

When Extreme Violence is used a new Level of the Human is opened the Level of the Reptile. The Human starts to react with violence but he is not able to control this actions anymore. He is dissociated. Dissociations can stay for many years. You can observe Dissociation when you have a look at the Eyes of People. They Stare.

I hope you see the problem. Every time you kill a follower with Extreme Violence a new follower will take his place. The violence will never stop.

Is there Solution to this Problem?

When people of two different World Views meet they are unable to understand the Other.

When they don’t start a dialogue the mis-understanding will lead to a conflict. The conflict can be resolved when they generate Ideas, Act and Learn from their Mistakes. They start to Innovate.

To do this we need two World Views, Mythic (Ideas, Artists) and Sensory (Act, Sense, Facts).

The World View Unity (Rules, Control) is always blocking Innovation because Innovation leads to Chaos.

A person is mentally ill when he is only able to handle one World View (Interpersonal Theory). A mentally disabled Unity is called a Paranoid. If we observe people like Hitler or Saddam Hussein I think many of you will admit that they were Paranoid.

The Social World View is Easy to manipulate by a Paranoid. They are influenced by Status and always “Do What others Do”.

Soldiers in the Western Armies are recruited from two categories Social and Unity. The Unity is trained to become a Manager. They always obey the Rules. The Socials are trained to become Soldiers. They will always do what the Managers are telling them to do. They can be easily forced by Status and Violence.

What we need to solve a conflict are Mythics and Sensories. Both of them almost never join an Army. They are not violent and it is also very difficult to get them into a violent state.

To build a bridge to the Unities we need the Unity/Mythic or the Unity/Sensory-combination.

A Unity/Mythic (Transform Ideas into Models) is an Architect, A Designer. A Unity/Sensory (Put Models into Action) is A Maker, A Builder. A Mythic/Sensory (Put Ideas into Practice) is an Entrepreneur and An Inventor.

So a Conflict is solved when people start to Build and to Trade in the Social Ecology, The Context, where the Conflict Takes Place. When People build and trade the context moves to new levels of Culture by itself. This what happened in Western Civilization. It took about a 1000 years to move from the level of the War Lords to the level of the State.

A Conflict Never Stops when “the Context is Killed” (Bahktin) by Extreme Violent Weapons. People are able to rebuild their environment but when the environment is totally demolished this is a very complicated process. The US created a special program (The Marshall Program) to help Europe after the Second World War. It took more than 20 years to rebuild Europe.

Unity People really believe (!) Violent Weapons will end a Conflict. They believe this because their World View is aimed at Controlling Others.

Unity People also believe in catagories. They believe in the Good and the Bad. Sadly enough the Bad believe they are the Good and vice-versa. Both of them will endlessly go on fighting each other. This is not a real problem. The real problem is that the Unities make mistakes. They kill innocent people (Collateral Damage). Unities don’t believe in Mistakes. They believe they are always Right. They believe in the Absolute Truth.

They also believe they are able to develop new weapons that reduce Collateral Damage. That is why the Arms Race goes on and on.

When the War Lord were in power battles were fought at the battlefield at a certain time and a certain date. Soldiers wore uniforms so everybody could see “who’s who”. Most of the weapons where used in a man-to-man fight. There were also rules for combat. These rules were improved all the time and are now worldwide applicable (The Geneva Convention).

When the Rule Systems went UP the battlefields went DOWN to the level of the Human again. Soldiers are now playing the guerilla game and ignore all the rules. We are back at square one again. We are now in the stage of the 1 Soldier-to-many Civilians combat.

This is an innovation the World Wide Legal System cannot handle. It can only be resolved at the Local Level. People that are part of the Culture of the guerilla-fighter have to convince him that Extreme Violence will not solve their problems. This is the only solution. Inspirational Leaders (Mythics) like Nelson Mandela and Gandhi were able to do that.

The Weapon Systems also moved UP. Weapons were and are able to destroy the World. Strangely enough nobody was able to stop the development of Arms by International Law. Only the EFFECTS of weaponsystems were “forbidden”.

Many people believe this is easy to explain by the theory of “The Evil Weapon Industry“. “They are behing Everything that is Happening

The US en the Sovjet Union are the biggests Users and Exporters of Arms in the World.

Personally I don’t think the explanation is so simple. My feeling is that many factors are at work and if we are unable to move to the right level of observation we will always ignore something. If we ignore something we will interfere on the wrong level. Instead of solving a conflict we will create a new conflict.

My feeling is we have to Observe at the Level of the World but ACT at the lower level of a Country or Culture according to the State of the Cycle this level is in.

The Arms Industry shows the same behavior as any Industry. Industry is the place where the Sensories are developing new tools (technology). They are the Experts, the Technicians. When a Sensory has developed a Model he wants to put the Model into Practice. When they have build new technology somebody (A Social) starts to Sell to a Unity. When a Unity has bought a new tool he HAS TO use it (Don’t Waste the Money!).

Many Scientists (Mythics and Unities) spend all their time and enthousiasm to develop the Atomic Bom and the Hydrogen Bom. Much later they awoke and saw with their own eyes what they had given to the World.

The problem here is the Process of Creation. When an Idea takes you you HAVE TO DO something with the Idea. The only thing that could happen was that the Creators took some time to have a look at what could be the effects of their creation. The Mythics had to take some time to reflect but time was running out.

If they would have a look at the Context they would realize that Worldwide Weapons of Destruction will always have a negative effect. They were “blinded” by the Enemy (Japan, Germany). They were Idealists and really believed the Bom would create a better world for everybody. This was the Final War. After the Final War Democracy would Rule the Earth. This proved to be wrong.

The most important factor that influenced the final decision to drop the Atomic Bomb was Russia. Japan was in the state of surrender and the bomb did not influence their decision. Everybody agreed that it was very important to stop the expanding Russian Empire ruled by Stalin.

The dropping of the Bomb was a signal to Stalin to show the Power of the US. Again innocent people outside the context of the “upcoming” conflict were the victims. The most important effect of the decision was the Cold War and the Atomic Arms Race. Nobody at that time was aware of this.

Let us have a look at the local level of the Conflict in Afghanistan.

The Culture of Afghanistan is “way behind the European Culture”. It is dominated by the War Lords. Afghanistan looks like Europe in the Middle Ages.

If the War Lords and the Taliban would use their old tools (the Jezail, Guns) nothing would happen. They would fight their battles on the battlefield. After some time one of them would become King and later the Renaissance would start. Just what happened in Europe. The big difference is that this process of Cultural Development would not take a thousand years.

The big business of the Warlords in Afghanistan is opium. Everybody is trying to change the attitude of the farmers. They have to grow wheat. Wheat is not what the War Lords want. Opium is paying 15 times more money. When the Warlords stay in power nothing will ever change the situation. When the people in the West keep on buying and using opium the market will also not disappear.

Afghanistan was already in the stage of the King. This stage was stopped by the Russians. They wanted to create a Socialistic (Read Paranoid) State. To stop the Russians (The Bad Guys) the US Secret Service (CIA, The Good Guys) started to support the Warlords and the Taliban. They supplied them with weapons to fight the Sovjet Union. They had a rule that no weapon in Afghanistan could be traced back to the west, so they supplied Soviet designed equipment from Egypt and China. Unfortunately the Soviet Technology was Inferior (!!!!) so they gave them the American Stinger. When the war with the Russians ended the CIA tried to buy the Stingers back from the Taliban. They wanted to pay $150,000 each. It is almost certain that the Taliban still have a few left.

The US and NATO are fighting their Own Weaponsystems. They are fighting their Own Creation, the War Lords and the Taliban. They are fighting a Market while they promote the Free Market. Many of the consumers of this market are living in their own country. They are fighting their own consumers in their own country. The consumers are addicted. Addiction is a problem of Socials. They get addicted when they are highly stressed. Many soldiers are addicted because of all the stress they have experienced in the War against the Enemy the Unities (or the Paranoids??) of their own Country have created.

How can we resolve this conflict?

It sounds strange but my feeling is by doing nothing in Afghanistan but doing something in Western Civilization itself. If We Solve our Own Problems first this will have a huge impact on everything that is happening in the World.

Observe at the World Level but Act Locally in your Own Context. This is the only Context You Understand.

Start a Dialogue with the other Contexts and accept their Local Culture. Try (!) to understand Why they are doing the Things they are doing.

This can be done by looking at your own Cultural History.

Somewhere in the past You were doing the same things they were doing. Find out what happened that made your culture move to the Next Level. Now you have a common ground to talk. Accept that the others are trying to find a solution of their own. Perhaps this is also something that will help you in your own culture.

Start to innovate and collaborate.

Featured

The Wordwide Carnival: A Short Introduction into the World of Mikhail Bakhtin

The work of Bakhtin was disclosed to me by Will McWhinney. He used Bahktin in one of the many versions of his never published book Grammars of Engagement.

The discovery of Bahktin started with a book about Bahktin by Saul Morson & Caryl Emerson. Later I also read many other books and articles like “The dialogical imagination”, “Towards a philosophy of the act”, “Discourse in the Novel”, “Rabelais and His World”, “Problems of Dostoevsky’s Poetics” and “Speech Genres and Other Late Essays”.

Bahktin invented the term Chronotope, “The place where the knots of narrative are tied” or “the intrinsic connectedness of temporal and spatial relationships that are artistically expressed in literature“. Currently we use the term Content or Media for Literature.

A Chronotope is a Topological Concept

knot

Space (Place, Location) and Time (the narrative) are connected by a Knot. A knot is a complicated twist in a rope. The twist is needed when you want to close a system in itself. The simplest topological structure that visualizes twisted space/time is the Moebius Ring.

The Chronotope is the Centre out of which every narrative that we are able to tell is enfolding and unfolding. It produces narratives and absorbs narratives. Bahktin places Folk-Lore, Myth, the Language of the People, in the Centre.

Every narrative contains a twist, a moment where the expansion of the beginning turns to the contraction of the end. It is the moment where the narrative is balanced. The reader holds his breath. It is also the moment where the narrative is aware of itself. It observes the whole.

Sometimes the twist is in the end. You know “who done it”. Sometimes the narrative starts with the twist. There are even narratives without a twist. You know all the time what will happen.

Scientists don’t realize that a scientific article is also a narrative. They use citation to prove they are telling a true story. Funny enough scientific citation has created the Internet. A hypertext is nothing but a citation-structure.

Old narratives produce new narratives. This is always accomplished by Citation. “The word in language is half someone else’s. It becomes “one’s own” only when the speaker populates it with his own intention, his own accent, when he appropriates the word, adapting it to his own semantic and expressive intention. Prior to this moment of appropriation, the word does not exist in a neutral and impersonal language. . . but rather it exists in other people’s mouths, in other people’s contexts, serving other people’s intentions: it is from there that one must take the word, and make it one’s own“”. The cursive sentence between brackets is a citation of Bahktin.

New narratives also oppose old narratives. They are Dialogic. “The entire life of language, in any area of its use . . . is permeated with dialogic relationships“.

Dialogues are converging (Socratic dialogue), diverging and conflicting (Menippian Dialogue) or one sided (the Magisterial Monologue). “Thus at any given moment of its historical existence, language is heteroglot from top to bottom: it represents the co-existence of socio-ideological contradictions between the present and the past, between differing epochs of the past, between different socio-ideological groups in the present, between tendencies, schools, circles and so forth

The Centre generates new narratives all the time. They are a mix of the old and the new. The centre is the Centrifugal Force and this force is powered by Contradiction.

Roller_Coaster

The Institutions, the Ruling Power, are constantly trying to standardize (the Centripetal force). They formulate rules and try to transform the dialogue into a monologue.

The centripetal and the centrifugal force create a huge tension. This tension moves the Wheel of Creation. The wheel always moves through the stages of Order and Chaos. In the middle of the Tornado of Creation is the Centre, the Chronotope. In the centre you will always find rest and inspiration.

The monologue (the magisterial dialogue) is the dialogue of the Magister, the scientist, the manager, the judge, the physician and the teacher. They use science, the law, books or other Magisters to enforce their power. By formulating rules they try to destroy the creative centre (the context).

A context is potentially unfinalized; a code must be finalized. A code is only a technical means of transmitting information; it does not have cognitive, creative significance. Code is deliberately killed context“.

At this moment the Centripetal force is implemented in the Search Engine. Narratives are found by typing codes. This makes it very difficult to find a context. Companies like Google are manipulating the coding. They are paid by the Centripetal Force of the Commercial Companies.

The centrifugal force is never at rest. It always generates new alternatives. The creation of new literature is not bounded by rules. Every time a new structure is defined the Centre starts to play with the rules and generates a new combination. The Centre is not only combining rules it even invents new rules. The Centre is the inventor of new Games to Play.

Producing literature is a process of spiralling out. It follows a cycle but at a certain point in time a new Centre appears and the Cycle starts a new process of Folk-lore. The new centre is always connected to the old Centre. New myths and new fairy tales are created that are a representation of the Spirit of the Time.

Every cycle is governed by a Clock. The periodicity of the Clocks is determinated by the number five. It runs at a frequency of 1250, 250, 50, 10 or 2 years. There are frequencies that are moving faster (the Atom) and much slower (the Universe).

Bahktin has developed a very interesting theory about the development of the Chronotopes in history.

I will tell the Tale of the Chronotopes of Bahktin on the level of the Cycle of Culture (1250 years, 250 years per stage).

Huns

Between 450 and 700 the Roman Empire is destroyed by the Huns. It is the time of the Great Deportations. People out of Asia move to the West. They are the ancestors of the Ostrogotes, the Visigotes, the Franks, the Gauls, the Germans and the Celts. 1250 years later they are integrated in what we now call Europe. Between 700 and 2000 the Europeans explore and conquer the World.

Around 1200 the new powers have created many Kingdoms and have organized the Crusades to conquer the Holy Land. To show their power they build the Cathedrals. The Cathedrals are the instrument of the Education of the Masses. The old folk-lore is transformed to the new of the Christian Faith. The old-folklore is not destroyed. Many symbols and important events are preserved. They are cited. The transition of the Sun in Winter is transformed in Christmas. The new apostles are connected to the old animals of the old Wheel of Fortune.

Tristan Isolde

Between 1200 and 1450 the Chronotope of the Greek Romance (Tristan and Isolde, Arthur and The Grail) appears. It is the Chronotope of Being and Destiny. “There are a lot of suddenly’s”. Everything happens. The actor in this Chronotope is without identity. He is tested by destiny. When he has passed the test he is not changed. There is no time and space. Time (“adventure-time”) is reversible. The actors are public figures and space is public space. In the narratives we are able to see and hear everything.

We are in the Middle Ages. In the outside world destiny is also playing its evil game. Western Civilization is almost destroyed by the plague, feminine and wars between the Kingdoms. Even the Christian Empire of Rome is divided by a schism (Byzantium). At the end only a few Kingdoms survive. These Kings become Emperors. They represent God on Earth.

copernicus

This (1450-1700) is the time of the Chronotope of the Adventure. It is the Chronotope of Becoming. The identity of the actor is transforming. He is responsible for his own actions. Life is full of turning points (twists). The actor wants to take control of the outside world. Space becomes “private space”.

To give the reader insight in what is happening the Observer is introduced. He is a voyeur, a prostitute, a rambler, a rover, a tramp, a spy, a servant or an animal. The observer is not influencing the story at all. He is just watching. Objectivity is also introduced in space (court).

In the outside world we are in the Time of Renaissance (the Era of Discovery). It is the time of new inventions in Science (Copernicus), Art (Leonard Da Vinci) and Religion (Reformation, Luther, Calvin). The Bible is translated in the language of the people. It is also the time of the Great Explorations (Columbus) of the world outside the West. Western Culture starts his quest to control Nature and eventually the World.

munch

The next Chronotope is the Biography (1700-1950), the praise of a public figure who has accomplished something in life. We are moving from the outside world to the inside world of the actor.

Inner space is closed. “This offers a new relationship to one’s own self, one’s own particular “I”- with no witnesses, without any concessions to the voice of a “third person“.

Outside events affect the inner world. The actor is not showing this. In the outside world the actor is judged by his actions and not by his inner space (his essence). “The essence of man is realized not by his condition but by his activity“.

To give the reader a view on the inner space the outsider is introduced. His outside actions are governed by a distorted inner space. The outsider (the fool, the eccentric) acts as a reference.

The actor is a pretender. He is constantly in doubt, grumbling, cynical and sarcastic. He is also passive. He is watching from a distance. Everything is Relative (Bahktin was a fan of Einstein). The only time when the actor is able to show himself is at the carnival. During this short period he is allowed to choose his own mask.

This is the time of the Industrial Revolution. It is the era of mechanization. It starts with the invention of the Mill and the Factory. It ends with the mechanized Consumer watching Television.

star wars

Starting in 1950 we are again in the phase of Folk-lore. Western Civilization is moving to a new Centre, Earth.

New myths and legends will be created. They have to be based on all the tales, myths and legends that are available on Earth. Some of them will be a citation. Others will be an opposition.

All kinds of dialogues will take and have to take place. We will experience many conflicts (Mennipian Dialogue). We will also have to listen and ask questions to understand the other cultures (Socratic Dialogue). We have to stop our Western Magisterial Monologue.

In the beginning it will be a Heteroglossia (a many voicedness), a very complicated Knot we have to untie. When we have found the tread we will be able to weave a new web of narratives that will start the phase of the Greek Romance again.

Between now and 2100 “We must make the new by our own effort”.“We have to face problems of reality and human potential, problems of freedom and necessity, and the problem of creative initiative“. We have to become persons “who emerge along with the world and reflect the historical emergence of the world itself”.

In order to understand, it is immensely important for the person who understands to be located outside the object of his or her creative understanding — in time, in space, in culture. . . . Our real exterior can be seen and understood only by other people, because they are located outside us in space and because they are others

We have to write our own Novel. “There is no causality in novels, no genesis, no explanations based on the past, on the influences of the environment or of upbringing and so forth. Every act a character commits is in the present, and in this sense is not predetermined”.

We have to act without hesitation and leave history behind. There is no experience we can reuse. The future is unfinalized (open).

The Magisters are not able to tell us what to do. They are out of tricks. We have to put off our own masks and take responsibility for what we are doing. “There is no alibi for being”. We have to stop pretending and use citations of others to prove we are right.

carnival of fools

We are now part of the Worldwide Carnival of Fools. Choose your mask out of the many masks that are available all over the world. Listen to the stories of other cultures and be surprised about the beauty and the experience they are containing. Give the Fools and the Eccentrics, the Outsiders, a chance to help you.

Laugh.

It will be fun.

I want to close with a citation of Paul Feyerabend (Killing Time (1995)): “People, intellectuals especially, seem unable to be content with a little more freedom, a little more happiness, a little more light. Perceiving a small advantage, they seize it, circumscribe it, nail it down, and in this way prepare a New Age of ignorance, darkness and slavery. It is rather surprising that there are still people who want to help others for personal reasons, because they are kindhearted and because they have not been intimidated by principles. It is even more surprising that some of the people can work in institutions despite the greed, the incompetence, the power struggles that seem to surround the noblest cause.”

Do you want to know more about Feyerabend read The Act of Creation: About Fusion and Con-fusion

LINKS

About the Cathedrals

About the Fool in African Myths

About Fools, Pyramids and Bubbles

Why Fools always Lose

About Very Long Cycles

About the Cycle of Culture