Dokter Out of the Box

J.Konstapel, Leiden, 1-5-2018

Ik heb rond 2010 op verzoek van IBM Labs meegewerkt aan de introductie van Watson in Nederland.

Watson heet nu GPT.

De presentatie die in deze blog wordt toegelicht heb ik gemaakt voor het Management van Parnassia, een grote organisatie in de GGZ.

De presentatie laat zien dat een simpel fractaal model dat Jung een Quaternio noemde en dat door Will McWhinney is uitgewerkt in zijn verander-aanpak Paths of Change een uitgebreid netwerk genereert dat ook nog is is terug te brengen tot slechts 1 contradictie in combinatie met “beweging” die beide modellen genereert waarbij de twee contradicties in de psychologie Agency en Xommunion worden genoemd die te vertalen zijn in Mannelijk (Agency) en Vrouwelijk )(communiën) en Yin en Yang , 0 en 1. waardoor ook oude Chinese en Indiase modellen soms voorzien van ingewikkelde mystieke taal simpel worden.

Dit is een Powerpoint-presentatie uit 2011 gemaakt om te laten zien hoe slimme hulpmiddelen zoals semantic mining, sensors en proces-management  kan helpen om de processen in de gezondheidszorg te ondersteunen.

Er wordt gebruik gemaakt van Paths of Change (PoC) van Will McWhinney om het gebied in kaart te brengen.

Dit gebeurt stap voor stap waarbij er iedere keer een nieuwe (medische) functie wordt toegevoegd.

Aan het einde van de presentatie worden alle stappen samengevoegd in een Gezondheidsarchitectuur die zowel voor de lichamelijke als de geestelijke gezondheidszorg bruikbaar is.

Paths of Change past op Interpersonal Theory een psychologische theorie die de mens beschouwd als een interne en externe relatie.

Diagnose is een verband tussen waarnemen (Zintuigen (Sensors), Ervaring)  en waarheid (Kennis). Op basis van de diagnose kun je acties ondernemen die allemaal passen op de algemene verbanden (de “paden”) in Paths of Change. De paden worden in het vervolg verder uitgewerkt.

Dit plaatje is bedoeld om de plek van Watson te introduceren. Watson maakt gebruik van Kennisbanken (een verzameling “waarheden”). Watson is toegespitst op de denkwijze van de specialist. De software doet een specialist na en geeft antwoorden op gestelde vragen.

Dit plaatje bevat een samenvatting van de werkwijze van Watson die door IBM DeepQA wordt genoemd. (QA staat voor Questions/Answers).

In de Diagnostiek worden de volgende aspecten van de Mens meegenomen.

Het is mogelijk om Watson (of een ander Semantisch Mining-tool) automatisch te koppelen aan een Proces-Bibliotheek waardoor er een Behandelplan kan worden gemaakt.

Aangezien er statistische methoden worden gebruikt ontbreekt vaak een menselijke verklaring van de uitkomst. Als het diagnose-hulpmiddel moet aansluiten bij een menselijke expert is dit van belang.

Het behandelplan kan worden gekoppeld aan een database met behandelaars.

en een netwerk met Ervaringsdeskundigen.

Op basis van (diepte)interviews met Ervaringsdeskundigen kan een levensloop-simulator worden gebouwd.

Een groot aantal (zo niet alle) meetinstrumenten van de arts kan worden vervangen door (draagbare) sensors, waardoor er als dat nodig is real-time kan worden gemeten.

Het plaatje geeft een globaal beeld aan van de ontwikkeling van de technologie de komende tien jaar.

De ontwikkelingen in de Medische Wetenschap kwamen in eerste instantie uit verbeterde diagnose (bijv. Rontgen etc) en verbeterde Chemische technologie (BioChemie, Farmacologie). Op dit moment is de BioPhysica aan de leiding. Die ziet de mens als een “Bio(Veld (Biofield). Chemische geneesmiddelen kunnen nu ook worden omgezet in velden.

Duidelijk mag zijn dat E/M-velden kunnen genezen maar ook ziekte kunnen veroorzaken (m.n. Immuunsysteem).

LINKS

Integrale Zorg

Over de Toekomst van Technologie

Over de Comunity of Practice

About the Human Measure

A few years ago (2003) somebody asked me to address the Dutch IT Architecture Congress. The subject was the Human Measure. To understand the Human Measure you have understand the relationship between the Human Being and The Human Measure System, The Emotions.

At that time I was already highly influenced by Will McWhinney so I used his model of the Four Worldviews to describe the Human. Later I discovered a Fifth Worldview (Consciousness) that was hidden in his teachings.

The consciousness is the monitor of the Whole of the Human Being. It reflects about the behavior of the parts and takes action when the Whole is not in Balance (Stressed).

According to Will McWhinney the Human can be described by The Emotions (Values), The Imagination (Ideas), The Senses (Desire, Facts) and the Expectation (Control, Rules).

The Four parts can be combined in six (or twelve = 4x3x2) Games. A Game is a strategy to solve the Conflict between the Four Independent Parts.

To me it is very clear that IT is focused on the combination Expectation/Senses. This combination is called the Analytical Game. It solves the Conflict between Facts and Rules. Will showed that this game was the dominating game in Western Culture.

In the Analytical Game the Emotions, the Consciousness and the Imagination are not important. In the Analytical Game you want to find the Absolute Truth, The Rules of the Game, by Analyzing the Facts sensed by the Eyes.

When you want to understand the Emotions you have to look at “emotional” Psychology. When you start to study “emotional” psychology the “box of Pandora” of Psychology opens up. Psychology is not a science like Mathematics or Physics. Everybody has his own theory about Emotions and everybody is defending his own “territory”. Psychology is simply a scientific mess.

One of the most helpful scientists (a friend of Will) was Rodney Cotterill. Cotteril analyzed the evolution of the Sensory-Motor System of every Organism on Earth. The Sensory-Motor System is an Interaction between the Emotions, the Motor, and the Senses.

The bacteria is drifting around, explores an inhomogeneous environment that contains all kinds of chemical structures. Some of these structures are destructive, some of them are neutral and some of them are attractive (food). When the bacteria finds (senses) food his rotator (the flagellum) moves the bacteria in a circular motion. The circular motion of the bacteria is preserved for a short time and this preservation could be called memory

The emotions are aimed at the survival of the human being. They Explore environments to find something that helps them to survive and Avoid destructive environments. When Humans have found an Attractive environment they Stay there and Store the data about the environment in their Memory. Humans are Moving Memories (E-motion means movement!).

According to Rodney Cotterill the Emotions are the basic structure, the infrastructure, of an organism. All the other structures are specializations of one of the parts (the Sensors, the Calculator (Imagination, Expectation)) of the Emotional Infrastructure.

IT is highly focused on Sensors and Calculators (the Senses and the Expectation). IT has no idea what to do with the Emotions, the E-Value-ator, the basic Measurement System of the Human Being. The main objective of the Evaluator is to find Food and to stay Alive.

The Human Imagination has created many “abstractions” of Food and Secure Environments. They are all stored in the Memory as Symbols and Metaphors but it is not difficult to define what Humans don’t like. They don’t like the same thing IT-experts don’t like. IT-experts want to be Valued. They don’t want to be Dominated. They demand the freedom to Express their Creativity. They don’t want to play a role in a Play that was Designed by somebody else.

IT-experts love to play the Analytical Game. In this Game the Humans, called the Users play the role of the Object, the reusable Module, that has to do its Job. In the Analytic Game Users don’t have Emotions and Imagination. They have to Eat the Food that grew out of The Seeds of the Imagination of the Architect.

What is the Human Measure?

The basic measure of the Human Being is related to everything that gives him or her a feeling, an Emotion, of Security. The Human Value-System, the Emotions, is always looking for Shelter, Protection and Love. Humans Beings need other Human Beings to tell and show them that they are Value-able.

If the Human Being has an Expectation this Expectation has to be realized in the near Future.

When the Emotions of the Human Being are Dominated it wants to move away from his environment because a dominating environment could be Destructive. When something or somebody is Dominating a Human Being he/she feels worthless.

If the Imagination of the Human Being experiences No Change, (Highly Repeating Actions) it wants to Explore a new Environment.

If the Senses experience Too Much Change the Human Being becomes Confused. When you are Confused your Expectation fails and the Human starts to drift around just like the bacteria.

If the Human Being is not Conscious (Aware, Focused) it is unable to Reflect. If the Human Being is not Aware he is unable to Balance the Emotions, the Imagination, The Expectation and the Senses. If there is no balance the Body becomes Stressed. A Stressed Body slowly kills the Immune System. An Unbalanced Immune System is the Cause of many Diseases.

What is IT Doing?

IT is still creating Dominating, Always Changing, Insecure and Confusing Software.

IT is not automating the repeating activities Humans don’t like. IT is producing highly disconnected software-systems.

IT is not helping the Humans to makes senses of the complexity of the Outside World. IT is increasing the Complexity of the Environment.

IT is not supporting the Human to explore its environment. IT is shielding the outside environment and is creating an artificial outside environment. Many people believe the Imaginary World is the Real World. The most destructive artificial worlds are the Destructive Computer Games. They give the Player the Believe that Killing People is no problem at all. The destructive Games are the Games of the Military. They kill people by looking at simulators and pushing buttons.

IT is Playing the Same Game using Different Terminology all the time. If you understand the transformation of the terminology the Game is Boring. If you don’t understand the terminology the Game is Confusing. If you Mix the Terminology the Game is too Complex to Play. Almost nobody knows the Rules so many People make mistakes, believe they win the Game but in reality lose the Game.

What to do?

Perhaps somebody is able to Invent a New Game.

I have an Idea.

Why don’t we create a Game that Creates Games? According to the Theory of Will this Game is called the Game of Culture. It solves the conflict between The Imagination (The Creator) and the Emotions (The Mover). When the Mover is Inspired by the Creator the Sensory/Motor-System starts to Act with Spirit (Imagination) and Soul (Emotions). In terms of Emotional Psychology: The Human becomes Highly Moti-vated!

If we look at the theory of Will we now can see that the Analytical Game is the Complement of the Game of Culture.

If we Unite the two Games, the Games of the West and the Games of the East, we are able to connect all the parts of the Human Being in a Cycle, the Cycle of Human Innovation.

LINKS

About the Human Measure

 

About The Industrial Revolution

industrial revolution

The Industrial Revolution started with the mechanization of the textile-industry (1740-1790) in England.

A new collaboration concept the Mill, later translated in the Factory, is invented. The Industrial Revolution is preceded by the Renaissance.

The Renaissance is a Creative Phase.

The Industrial Revolution is a Social phase. A Social phase changes the way people cooperate.

Small scale cooperation structures were destroyed and replaced by large-scale cooperation structures.

The Industrial Revolution not only changed the way people cooperated in labour. It also changed the way Cities and Countries cooperated.

At the end of this phase (the Second World War) Europe and the World (UN, China, and India) started to Unite. Cooperation on the Level of the World became possible but was finally not realized.

The French Revolution (1789) breaks the power of the Aristocracy. The Bourgeois (the merchants, the entrepreneurs, the middle class) use the Mill to produce cheap standardized products on a large scale. They became the new Rulers of Society.

The mill and later the factory not only destroyed the Aristocracy.

It also destroyed the Small Scale Collaboration Structure of the Guilds. The Guilds, operating on the level of the City, took care of almost everything at that time.

They operated hospitals, educational facilities and insurance. When the mills turned into factories many people lost their job. The big cities were populated with very poor and hungry people.

Nobody took care of the sick and the old. They became the Prolitariat, the Under-Class. The existence of the Prolitariat produced a huge tension in society.

russian revolution2

This tension was resolved when many pressure groups or movements (Conservatives, Liberals, Socialists, and Communists) finally agreed upon new large scale institutions.  

The State, Parliament, Democracy, Voting, and The Union came into existence.

The Social Welfare State was constructed. Government took care of almost everybody.

The first Cotton Mill was opened in 1742. In 1762 Hargreaves invents the spinning jenny. It was operated by hand.

With the invention of the steam-machine (1769, Watt) manual labour was not needed anymore.

In 1785 the first mill was opened that used a steam-machine (the power loom).

The Steam Machine became a Major Paradigm. It highly influenced Physics (ThermoDynamics, Entropy) and Psychology (Freud).

steam_engine

In 1781 Kant wrote his book Kritik der reinen vernunft. He excluded the Imagination (illusions) and the Emotions (love, care, values, quantity) out of reasoning and introduced the concept of mechanized thinking (Logic). Kant excluded Art (Imagination) and Religion (the Emotions) and invented Science.

Mechanized (Scientific) Thinking was used to Optimize the Mill. Slowly it grew into a (big) factory. At the end of the Industrial Revolution Logical reasoning produced its most briljant artefact, the All Purpose Computer. The Computer became a major Paradigm.

The-Railroads-Of-The-World-124

Between 1790 and 1840 the world was covered with Railroads. They facilitated the spread of the Industrial Revolution.

Cities flourished and died according to the distance to a railroad station (A node). Many infrastructures were created in this period (Telephone, Sewers, Water, Gas, and Electricity). Later the concept of the railroad was implemented in Traffic (Highway) and Computers (networks, hubs, servers). The Railroad Network became a major Paradigm.

Mechanic thinking resulted in Standardization. Between 1890 and 1940 Mass-production, Mass-consumption and Mass-media dominated society.

TFord

The first step was set by Henry Ford and Frederick Winslow Taylor with the production of the T-Ford. The theories of Taylor are until now (most of the time not recognized) used in many forms to optimize work-processes.

The end of optimization is reached when everything is turned into a Utility. A Utility is a Network that operates without Human Beings and transports Objects.

When we look at the Industrial Revolution from a higher perspective we can see the elements of the Cycle at work.

A phase of Creativity is followed by a Social Phase. It is the phase of Power Conflicts (Competition) and the construction of new Movements, new Groups and finally of new Institutions (The State, The Corporation).

The Hierarchy was the major control paradigm of this period. Everybody wanted to move to “the Top”. The Race to the Top was also visible in architecture. The SkyScraper with the Management at the Top became the Symbol of Power.

watching tv

The Industrial Revolution gave the Masses, the Slaves of the Middle Ages a better place. They changed from a Slave into a Consumer.

The Slave was dominated by his Owner. A Consumer is dominated by his Senses. On the Macro-level we see a move from the world-view of Control/Social (Master/Slave) to a Sensory/Social-pattern.

Will Mc Whinny called the Game of Sensory/Social The Game of the Market. The Industrial Revolution produced the Game of the Market.

At the end of this period the Masses controlled the Market. We are now in a demand oriented economy. This created a big problem for the mass-producers.

They controlled the masses and are desperatly trying to keep their position by Manipulation of the Media.

What is Going to Happen?

stock market

On the level of the Kondratiev-cycle (Period 50 years) a phase of Creativity and the Individual was started in 1950.

This phase ended around 2000.

The move to the Individual challenged the structures of Mass-Production. People wanted to be treated as a Unique Human Being.

Industry found a solution to this need. They invented Mass Customization and User Involvement and went on with the Game of the Market.

This phase is now followed by a Social Phase (Start 2000). The Customer (the new Ruler) is organizing itself in Smart Customer Networks.

The Very Long Cycle (Precession, Period 25.000 years) and the Cycle of Culture (Periodicity 1250 year) is also changing its focus.

On the level of Culture we are moving to the Centre. We are converging on a new and unknown level, Earth. During the Social Phase of the Industrial Revolution huge collaboration structures were formed (EG, UN, NATO, China, India, …). These structures are challenged by the Individual in the Next Phase. The solution of this conflict is a network of small local structures that is part of a large global network (“Think Global, Act Local”).

The precession cycle is moving from the Dark Phase into the Light. This is the most interesting and unknown development. Current Human history has never experienced a shift from the Kali Yuga to the Golden Age. The Golden Age is a period of intense spiritual development, a movement to a New Level of Conscioussness.

It shows itself in a move to religion and mysticism but also in a new awareness about what is really happening in the world.  This new awareness is frightening to most of the people. They cannot understand the major changes that are visible. The predictable future is gone. Everything is on the move and the movement is excellerating culminating in Point Omega, the Big Leap into Nothingness.  

Long Term Phases always dominate short term phases. The effect of this will be tremendous and almost unpredictable.  An unpredictable future is a Future without a Perspective.

Some people expect a dramatic negative change. They are waiting for the Apocalyps. Some people expect the Return of Paradise and a jump to a higher consciousness.

I really don’t know what will happen.

If you read my blogs I am constantly trying to find the solution of this very complex conjunction of cycles. I keep you informed. 

How to Create Human Scale Tools: About Movers, Memories and Comparators

Humans are the most advanced toolmakers in nature. The main reason is that they are the less specialized organisms. They need tools to survive. People are also the most complex organisms in nature. This complexity makes it possible to invent new possibilities and to work with specialized tools and animals (horse, cow, hammer, car, computer).

All the time people have tried to make a better living by inventing new tools. If the basic needs were met (food, housing, health, safety), people got the time to get their emotional system into balance (love, self-esteem) and satisfy their imagination (play, explore, self-actualization).

At this moment, the amount of leisure-time to enjoy family life, relax, play and explore is going down. The number of people with heavy levels of stress is growing. The pressure on the emotions is increased by the current state of technology. The tools have overlapping functionality, take too much of the attention, do not communicate with each other and dominate the human being.  

Tools have to be integrated completely in the cognitive system of the human being. If a tool takes over a part of the sensory-motor system (glasses, hammer, car) the imagination has to learn a new way to create the outside world. In the end, after practicing, people become united with their hammer or their car. They are not aware that they are carrying their glasses. If people have to practice too long or the tool is constantly intervening in their workflow the emotions get involved. They get frustrated and angry.  

Tools were first invented to support basic human activities like talking, moving, looking,  hearing, remembering and learning.

In a later stage of development, the use of the tools generated a new space of exploration. In this space, new tools emerged.

The invention of symbols started the exploration of Mental Space. Program Languages, Telecommunication and especially the Internet has opened up a new space to explore, called Cyberspace. 

  • Advisor or Master

Advisors and masters involve the emotions. An advisor helps to make a choice or to set priorities. A master (e.g. a physician, teacher, manager) makes a choice for a person. The Cyberspace version of the master and the advisor is the Expert System. It uses advanced ways of pattern-recognition (e.g. Neural Networks).

  • Simulator

Simulators stimulate the imagination. Theaters and movies are examples of passive simulators.  Games are actively involving many people. The Cyberspace version of the active simulator is the Collaborative Computer Game. The passive form can be seen in the Movie and the Television-program.

  • Memory

A memory archives the results of an internal or external dialogue. In the beginning, human communication was only verbal. Important issues to remember were incorporated in stories that were told from one generation to the other. When people specialized their activities, they needed a method (bookkeeping) to keep track of all the transfers. People invented symbols and the external memory to do this.  The writing-symbols made it possible to share and exchange memories (letters, books) without talking. Writing enabled the movement of memories. The library was invented to store the external memories and protect them from fading away. Cyberspace is filled with the versions of static and moving memory called the Electronic Message (Email, Transaction) and the Database. 

  • Mover

Movers were the first tools used in human society. A mover is an extension of the muscles. The first generation was invented to help the human move in physical space. Examples are hammers, cows, horses, steam-machines, cars, bicycles and robots. The next generation supported the movement of symbols (e.g. moving numbers) in mental space. The Difference Engine of Charles Babbage was invented to automate the calculation of mathematical tables. The most advance version of the mover, the telecommunication network, enables the movement of external memory’s in cyberspace.

  • Sensor

Sensors transform and filter data. Glasses and hearing aids were invented to support people when they get old.  Humans looked at the stars and invented the telescope. In a later stage very advanced sensors were developed (Radio-telescope, MRI). They use complex statistical calculations to filter and transform the sampled data into pictures or sounds.

  • Comparator

Human survival and learning is based on comparing data and acting on the result. A comparator acts on an exception. To compare data a measurement instrument is needed and a agreement about the object of measure.

Human beings started to measure time and space a long time ago. It was needed to navigate and to predict the movement of the stars. In the first phase, the human body was used as a measure-instrument of space and the cycle of the sun and the moon as a measurement for time. The big problem with this approach was that every person and every place on earth came up with a different measurement and a different time.

When the human networks started to connect, standardization on a global level became necessary.  The process of standardization of time and space took many ages. It needed numerous inventions in technology to support the process. The measure-instruments changed from mechanical devices (the clock) to software-devices.   

  • Servant (Operating System)

A servant coordinates the activities of sensors, comparators and memories. Servants take over repetitive patterns.  Humans find these activities boring (not imaginative). A servant has to act invisible (a black box).

When the use of a servant is prohibited, humans get frustrated. It has to be there all the time and do its job inconspicuous. With the help of the comparator and the sensor, the servant has to detect events and take appropriate action (coordinated movements, action patterns).

The big problem at this moment is the visibility and the interference of the servant in the human activity. People have to fill in the same form all the time. Processes stop in the middle of a company. The customer has to handover the data to the other processes. 

Humans do not like to be emotional involved in boring activities.  Therefore, the needs (their wishes) have to be defined in a very simple way. It must be possible to imagine the behavior of the complete system without knowing how the system is operating. 

A good example of a perfect servant is the central heating system. People define their needs (a temperature) and everything works. The temperature is a control variable that represents the performance of the total heating system. People are able to imagine the effect of adjusting the thermostat (a comparator) on the environment they live in. They do not need to know how the servant works. His behavior is hidden. The central heating system is a black box, loosely coupled with another invisible servant-system, the utility-system (gas, electricity).

The servant and its associates were in the first era of IT locked into the physical space of the general-purpose computer controlled by its general purpose operating System. The servants had to stay close together because of the speed of communication. The speed and the capacity of the telecommunication network is going up fast.  This makes it possible to distribute, specialize and connect Servants (now called Appliances).

How to Create Cooperative Networks by Playing Complementary Roles

People have to cooperate to survive. Children need their parents to nurture and teach them. Parents need the help of their children when they are old. The basic principle behind cooperation is long-term reciprocity. People give something voluntary and sometimes for free to others or help the other trusting they get something of the same value back in the future.

To survive people have to have a long-term perspective. They have to sustain their environment and the supporting infrastructures to make sure that there are enough people and tools to help them when they are old.

The need to survive created the basic level concept of cooperation (the tribe). The tribe transformed into higher and more complex levels of cooperation (town, guild, state, corporation) when human society evolved.

To coordinate the complex structures the mental concept of the many leveled hierarchy was formed. This concept fails when the environment of the organizational structure becomes turbulent.

Hierarchies adapt too slowly to their environment. At this moment, hierarchies are falling apart in cooperating self-sustaining specialized network. The networks are gaining control over many activities that are now taking place at the level of the big corporation and the state.

A specialized network produces activities and products that are consumed by other specialized networks. To realize the output people have to play complementary roles.

When we can distinguish six basic roles:

  • Craftsmen (Senses, Patterns)

A craftsman has acquired experience by practicing. Craftsmen do not like too much change. Change requires new practicing and keeps him from producing.  A craftsman loves to make what he sees. He learns by copying. Examples are carpenters, painters, musicians, technicians and programmers. The craftsmen are the producers in the network. In many cases, programmable machines can replace their activities. Craftsmen use specialized tools. If their processes are standardized a process-model can be used to coordinated their activities.

  • Entrepreneur (Senses, Emotions)

An entrepreneur feels what preferences people have. Examples are retailers and brokers. Entrepreneurs sell the products the network is producing and buy products the network needs. They also are the people that negotiate contracts and make connections to other specialized networks. Entrepreneurs use technologies like relationship-management-tools and procurement-systems.

  • Politicians (Emotions, Patterns)

A politician structures collective emotions by creating consensus. He feels the opinions of the collective, has the gift to influence opinions, and gets people into collaborative action.   A politician looks after the social cohesion in the network. He uses opinion polls and media.

  • Creators (Imagination, Patterns)

A creator visualizes the whole of a structure. A creator can balance variety (his imagination) and predictability (the patterns). Examples are composers, architects and designers. A creator designs the machines and the products the network is producing.

  • Motivator (Emotions, Imagination)

A motivator visualizes what makes people move forward. Motivators develop concepts.  Many of them operate in the media (actors, writers, poets and movie-directors). Motivators cannot live without variety. Other examples are coaches and psychiatrist. A motivator looks after the long-term perspective of the network by creating and implementing a shared vision.

  • Inventors (Senses, Imagination)

An inventor makes sense of his imagination. Inventors generate ideas and create prototypes (R&D). They use brainstorming tools and analyze trends.

The roles are not evenly distributed in the network. The majority of the people play the role of the producer, the craftsman.

In the current situation, the basic roles are concentrated in specialized corporations (e.g. media, retail, production-plants) or   staff-department of big corporations. Many high talented people are already leaving the big corporations and take part of specialized networks. The amount of one-person-companies is increasing.

People can cooperate with persons that share with them one of their basic cognitive components. An entrepreneur can convince a craftsman what products people he has to sell. They are both practical people (the senses). A creator (e.g. an architect) can show a craftsman what to make. They share a focus on structure (patterns).

When complementary roles are working in a cooperative environment, they join their forces in an open dialogue. This dialogue has many stages ranging from brainstorming (inventors take the lead) to realizing material structures (craftsman work together with creators).

Politicians, entrepreneurs and motivators can only perform if they are able to observe and express emotions (visual expressions, gestures). To ensure a successful cooperation they have to meet. New technologies like video-conferencing make it possible to cooperate anytime, any-place and anywhere. 

To collaborate people have to communicate face to face. In a competition patents (legal actions) and secrecy (rules and walls) shield ideas to prevent the competitor to take the lead.  In cooperation, ideas are shared to sustain the network.

The most used model in communication is the sender/receiver-model.  People send and receive content (e.g. email, documents, pictures, plans, designs) Specialized networks need advanced content-management systems to support this model of communication.

The sender/receiver-model supposes that the brain converts ideas directly into words and that another person can easily draw out the meaning of the ideas from the words. It assumes little effort to understand or interpret what is being conveyed.

The sender/receiver-model only works if there is a high level of common conceptual understanding (a shared model) between all the people involved in the communication process.

In reality, this is mostly not the case especially when experts (inventors, craftsman and creators) are communicating with laymen (entrepreneurs, motivators and politicians).

The dialogue between an expert and a layman is often a monologue. The expert confuses the layman with all his knowledge and the layman is not capable of asking the right questions. In the end, the layman stops asking questions and accepts the situation. 

The sender/receiver-model reduces a specialized network to a production-process. The model lowers the social cohesion (politicians), reduces the external cooperation (entrepreneurs) and removes the long-term perspective of the network (motivators).

People have to invest time to understand (ask unsophisticated questions) and explain their ideas (inventions) in many ways. It also takes time to generate trust. Ideas of others have to be tried out (in the imagination or in the real world) to understand them.

People have to have the opportunity to fail and learn from their mistakes. Sometimes they generate personal inventions that can be given back to the others to create reciprocity.

Eventually ideas create new personal patterns that can be shown and praised by others.  Collaboration does not take place instantly but evolves in a cycle where the pleasure of finding things out is the motivator.

When people are pessimistic and afraid the other becomes the enemy. They shield themselves from the outside world by creating fixed boundaries (walls).

To make sure that they get something in return they use a threat (e.g. physical force, the legal system). Before they start, they have to spend time to prevent a possible conflict (making contracts, detailed specifications). When people trust each other, they cannot wait to start.

The fear of losing something (possessions, status, existence) changes a collaborative relationship into a battle.

In a competition, the focus is on winning and selfishness. Fear has a negative impact on the senses (tunnel view), the emotions (stress) and the imagination (creativity block).

In a competition, priority is given to stay in front and to prohibited possible actions of the enemies. To win one has to predict and control by defining strict rules and make sure that people obey the rules. Internal and external competition finally kills a cooperative relationship.

To prevent the move from cooperation to competition people have to sustain a free and open communicate-process.

How to Create the Perfect Need-Machine by Analyzing Personal Activity Patterns

This blog is an excerpt from Moving Up-and-Down Ideas and opinions about the connection between small-scale specialized human networks and large-scale collaborative IT technology

Paths of Change, a Model of the Praxis by Will McWhinney. The model is based on independent World-Views. The colors of the Worldviews are reused in this blog: Red (Sensory), (Blue (Unitary), Yellow (Mythic), Green (Social).

Written 1995.

In the approach of Taylor and Ford, the employees and customers are treated as programmable machines.  The focus was on a perfect coordination of the senses, the muscles and the production system (the assembly line).  The emotions and the imagination were neglected.

In mass customization, the emotions are involved. In customer innovation, the imagination is imperative. In a demand oriented system all the parts of the human cognitive system have to play a role in a coherent and balanced way.

The human body acts on its environment with messages and action-patterns. The incoming and outgoing messages are observed by the senses and transformed to an internal format. The internal communication system sends the messages to the appropriate place in the body. The emotions are always looking for danger. They want to control the priority of the actions to make it possible for the body to react immediately. The imagination creates an image of the outside world and helps the body to generate scenario’s to improve its action-patterns. 

The senses are the connection to the physical outside world. They shield the human being from the enormous amount of signals that are trying to enter the body. They filter incoming data and transform the data in a standard internal format. When the senses detect an event, it is evaluated by the emotions. If the event is not important, nothing happens. It the event is unusual it becomes aware in the conscious. Events that are highly repeating are not noticed after some time. An internal program (an action-pattern) automates the handling of the event.

The muscles act in physical space. They acquire an enormous amount of reaction-patterns by repeated practicing. Humans learn from their failures. When the senses detect an event, many appropriate patterns are located and enabled. 

When the patterns enter mental space, they change into models. Complicated patterns are compressed into models. Humans use all kinds of compression techniques to make the world compact and therefore more understandable. Static models (e.g. an organization contains employees) compress the world in wholes (nouns) and parts (attributes). They create identities. Dynamic models (the employee sells a product) compress causal chains (event, actor, result). They make it possible to reason.

Models behave the same way as sensors do in physical space. They shield the mental space of the human being from the enormous amount of ideas that the imagination is producing.

The emotions act on hostile and friendly forces. They shield the body from physical injuries (avoiding pain) and take care of the self re-production process of the body (looking for food and a sexual partner).

The emotional system determines the amount of resources that is allocated to the evaluation and the search for adequate action patterns. If an event is dangerous, all resources in the body are used. The body reacts without thinking and uses a biological inherited and fast pattern (fight, flight, freeze, the primary emotions). If there is enough time to react, the emotional system evaluates its preferences and enables the preferred actions-patterns.

If the preferences are related to a long-term perspective, they enter mental space and the human has a choice to make. In the evaluation of long-term preferences, the other plays an important role. People want to take care of the other (family, friends, children), are afraid to get in to a conflict (dominance, status) and want to be praised by the other for what they are accomplishing.

Humans imagine (by creating pictures connected with feelings) what events they like to happen (a wish). When they are pessimistic, they imagine what events they do not want to happen (a fear).  The imagination is the innovative part of the human mental space that generates all kinds of new connections (ideas). The imagination is also the most free to play with new ideas. People can simulate and practice in their imagination without getting into trouble. The imagination produces the idea of the identity.

The imagination uses visual metaphors to create an understandable world. On the lowest level the metaphors are connect to the action patterns. The image of a cup is connected to picking up the cup, holding the cup and moving the cup. New structures are blended with old familiar structures.

Many metaphors make use of the human understanding of technology.  Freud based his theory of the unconsciousness on his understanding of the steam-machine (“I am steamed up with emotions”). Many theories of the mind are based on the metaphor of the computer. People always relate new phenomena to something they already understand. They sometimes do this (in the eyes of others) in very strange ways.  A skilful teacher knows this and tries to find the bridge (the right metaphor, a story) between his world and the world of the student.

In the human body, all the sub-systems (e.g. the services, the organs) are connected by shared communication-channels. There are fast (the nervous system) and slow reacting shared channels (the endocrine system). All the sub-systems use specific messenger-molecules to communicate their actions and act on incoming messengers.  Messengers materialize with every thought we create and with every emotion we feel. When a messenger enters the boundary of a sub-system, (e.g. a cell) it triggers messengers that are specific for that sub-system.

The action patterns make the muscles move according to a movements-plan that is stored in memory. The movement-plans of the muscles enable people to walk, to work (using tools) and to talk. In this last case, people communicate their intentions. The human communication contains a complicated mix of signals that are related to the emotions (e.g. visual expressions, gestures), the patterns (assertions) and the imagination (visual images, ideas).

People resist change. The patterns they have acquired control their behavior and determine their potential. People do not want to change their patterns dramatically. They want to acquire new patterns (by doing) without noticing the change. Only a major event (a critical moment), mostly with negative impact, can have a radical effect. If this event happens it takes a very long time to recover and get into harmony again. When people have to adjust their patterns too often, they experience stress and on the long run get sick.

If people cannot adjust their patterns, they have to involve the other parts of the cognitive system. When they involve the emotions, they have to set priorities and make a choice. People do not like making choices. They are incapable of evaluating all the possibilities. They can also make use of the senses and look at the real opportunities in the outside world. People are almost incapable of doing this because their imagination produces the images it wants to see. If the imagination really faces the facts, the identity is attacked. It feels powerless and unable to control his path of destiny. The last possibility a human has is to adjust the imagination. He has to realize that the possibilities he imagined were just illusions.

If everything stays the same, people get bored. They hope that an event will occur that relates to their wishes. People are the most satisfied if their environment produces just enough change (a challenge) they can cope with. They want a balance between the will (what they want, the imagination, variation) and their capabilities (what they are able to do, predictability, the patterns, their skills).

In a perfect demand oriented economy, a supplier has to provide a challenge to the customer. To provide this challenge the supplier has to understand the wishes and the fears (the imagination) of the customer, his behavior (the patterns) and the balance between the two parts. If the customer is out of balance the supplier has to help the customer to acquire new patterns (learning), help him to make a choice (advice) or show him the real opportunities (scenario’s) taking care of the customers identity.  

It is very difficult for a supplier to get accurate information. Most people are unable to make their behavioral patterns conscious. When people are asked about their opinion (an aspect of the emotions), they often do not want to offend the other and give proper answers. People only want to share their most secret wishes with people they trust (partner, family, friends). Correct information about the customer can only be acquired by carefully observing and analyzing the activities of the customer (what he is doing).  It is completely impossible for a company to observe the activities of all their customers. The only one who can do this is the customer himself.

Customers can observe their activities if they were able to gather personal activity-patterns, get the opportunity to analyze their behavior, and share their activity-patterns with others to get an advice. Most of the needed data is somewhere already available (patient records, buying behavior, payments etc) or can be made available by making connections to the tools the consumer is using in his personal- and work-environment (Emails, Content). The only thing that has to happen is that companies and government agencies make these patterns, which are most of the time privately owned by the customer, available.

It can be envisioned that all personal data is kept in a private space. Only the customer (the owner) can make the data available to others. This approach would prevent many problems in the current situation (e.g. spam).

The last step in a perfect rational demand oriented system is reached when the personal activity-patterns are automatically transformed in standardized need-messages that are sent out to appropriate providers.

About Subsidies

Around 1993 I became responsible for Subsidy Management at ABN AMRO. The whole thing started when the bank contracted a specialized company called PNO.
I was asked to coordinate their activities in the Bank.
  • First you have to write a proposal (estimate time (including advisor).
  • When you get a subsidy you have to spend time reporting (estimate time).
  • The sum of both multiplied by the price per hour result in the costs.
  • Multiply the sum of subsidy by the chance you get the subsidy. A simple way to do that is to estimate the amount of contenders. This gives you a simple statistical expectation.
  • If the Estimated sum is lower than the costs don’t spend your time and try to get money in a different way. In general when you are a small company stay out of subsidies.

If you really want to become rich start a company like PNO (Pecunia Non Olet, Money Does Not Stink).

When I met them I soon found out that I was there when the company was created.

They started their activities at the same place (Hengelo) and the same building as the company of a friend of mine.

This company (Utopics) developed the expert-system they use to track subsidy opportunities.

Until 1993 I did not realize that it was possible to acquire a huge amount of money when you play the game the right way.

The Subsidy Game is played the right way when you combine two things.

You have to align your strategy and related projects with the vision of government and you have to create the right level of contacts.

When the local or international government defines a policy they look for instruments to support this policy.

One of the instruments they use is subsidies.

They pay you to do what they want you to do.

When you want to get a lot of money you have to align your policy with the policy of the government.

It is very important to understand that aligning your policy is a virtual act.

You have to show that the policy is written down on paper.

If you are clever you don’t have to adjust your plans. In reality you play the same game government is playing. They also act very differently at the inside.

They play the Game of Politics.

The game of politics is a combination between the Unity (Plan, Model) and the Social (Emotions, Network) World-View. The game is about persuading people to accept a model or plan or asking an opinion about a plan.

The simple trick is to relate all the projects you are doing to the policies of the Government and translate the project-plan into a proposal for subsidy.

The next step is much more important. You have to influence the network of decision makers. I hope you are not a naive person who believes in an objective government.

Everybody in government can be influenced to do what you want. The only thing that counts is the price you have to pay. Please understand that bribing is possible but this is a very stupid way to get influence because it only influences one person.

To get an optimal result you have become an “important person” in the network of decision makers itself.

To do this you have practice the art of Public Relations (PR). When you are practicing PR you have to know WHO is WHO, visit meetings and parties and give something to receive something.

When the Subsidy-project grew I became involved in PR at a large scale. PR is really fun. You talk a lot, travel a lot, you eat (and drink) a lot and sometimes you make a beautiful deal.

Soon I found out that the power of the Dutch Government was gone. The power was moved to Brussels. I made a proposal the create a special lobby-office in Brussels and to my surprise top-management agreed.

This started a new level of sophisticated manipulation. Getting things done in Brussels is much more difficult that getting things done in the Hague.

Brussels can be compared with Washington and the European Union acts the same as the USA. Many things are decided behind close doors and the most important influencers are the rich companies.

To get some instant experience I visited a few lobby offices and talked with the managers to find out how they were doing “it”.

My most spectacular experience was with IBM. IBM seemed to me the perfect lobby machine. The manager of the Lobby Office was the Minister of Foreign Affairs of IBM and he also had the power to act.

Influencing EG Policy was a very important issue at IBM. You have to understand that the EG is deciding about many standards and the standards have to be built in the products of IBM.

When I got acquainted with the practices of Brussels I discovered many “bribing patterns”. Later they were also detected and many scandals appeared. Yes, High Level Officials of the EG asked for money and they were also payed.

When you are not a high level player in the Subsidy Business I advice you to make use of an advisor. Even if you use an advisor the changes are low. Because of the low changes you are able to make a simple calculation to find out if subsidies are something you have pursue.

About Learning Styles or Why Inventors are Always Bothering an Organization

At ABN AMRO I was responsible for one of the biggest training projects ever started. The complete IT-Staff and their customers had to be trained in “the ABN AMRO-way-of-working” after the merger took place.
 
We were able to use the most advanced people and tools to accomplish this aim. It made it possible to meet “the best minds on earth” and to learn about their vision and experience. Later we used this knowledge in every part of the bank.

One of the major targets we wanted to accomplish was to minimize training. People with IT-Skills are very expensive and every day they spend at a training costs a lot of money.

Minimizing training was translated into “Training on the Job”.

To minimize training we started to investigate where and why people were trained and we found many “hidden costs”.

People (mis-)used other people to learn. One of them was an Expert and the others phoned or mailed the expert to ask questions. The expert loved to do this but by “helping others” he (or she) was unable to their “real job”.

We gave them “time to help” but we started to investigate why (and how) one person became an expert and why the others did not spend much time to “learn the trade themselves”.

Experts are people who Explore everything in their own way. They have an internal priority to find out for themselves “how-it-works”. Experts are Explorers.

The others needed to be programmed (or a better term Instructed) and the best way to do this was (of course) Programmed Instruction. The funny thing is that “programmed instruction” can be programmed in a program.

When you create software you are able to create a kind of “meta-layer” that helps (it is called Help) the user. Creating a user-friendly help-system is very difficult to do. You have to balance between compact (Do This) and Extended Information (Why?).

When you develop a software-system the best way to do is to design the “help-software” first and the “real software” later.

Another category of “users” are the Inventors. They are sending a new Idea or Enhancement every day. Inventors are a burden to the organization because they are “way ahead” of the others and the “others” are a majority.

Most of the Inventors are “technology-watchers” and want “new gadgets” build into the System. With Inventors you have to apply the 80/20-rule. Skip 20% of their specification and the essence appears.

If you read this blog I have showed something called “Learning Styles”. Some people have to be Programmed to learn others Invent or Explore.

Learning Styles are created by combining the “Internal Organs” of the Human Being.

These organs are the Imagination, the Emotions, the Sensory-Motor System and the Cognition (“Thinking”). The fifth organ, Consciousness, monitors the balance between the other organs. It acts as the Observer.

When you combine the Four Organs you are able to create six (or twelve) combinations. When you want to put your Ideas in Practice you are an Inventor and when you want Apply the Rules you want to be Programmed.

The six combinations can be combined in a pattern (a triangle, a square) and if you arrange the people with different learning styles in the right pattern they can Help the others to learn.
 
If you arrange this pattern in the “wrong way” your Organ-ization will stagnate and Innovation will stop.
 
Perhaps the best way is to “let it go the way is goes” (the flow) but this is something Managers, People who want to Instruct, don’t like at all.

Why Politicians are Afraid to Play the Game of Politics

Will McWhinney defined six games. In the previous blogs I told you about the Game of Life and the Analytical Game. In this blog I want to tell you about a very special game called the Game of Politics.

The game of Politics is a conflict between the worldviews Unity and Social. Unity is the world of Norms and Social is the world of Values.

Many people consider the Game of Politics a “dirty” game. They don’t like politics at all.

It is a dirty game because many people that call themselves politicians are formulating and enforces rules (by the Analytical Game) but don’t apply the rules. They are not consistent.

It is not necessary to be consistent because everybody learns and makes mistakes but the “bad” politicians don’t admit their mistakes.

When they don’t admit their mistakes or deliberately misuse the rules they enforce, they are making use of the System for their own benefit. They want to gain or increase their power and/or their wealth.

When you want to increase your power you believe that your current power is not sufficient to protect your self. You are afraid. Although they never will admit this fear is the main driver of politicians that misuse the system.

When the fear becomes unbearable they develop an extreme position and focus on one worldview. If they do this they are not playing a game anymore. They are focused on one worldview (Unity) and develop a tendency that psychiatrist call Paranoid.

Many powerful leaders in history fell into the trap of fear to loose their power and created very powerful paranoid systems. Famous examples in recent history are of course Hitler and Stalin. When paranoid leaders enforce rules they become opportunistic. They don’t mind if the people believe they are inconsistent or “evil”. Every act is motivated by the impulsive reaction to a possible threat and every threat is part of a big conspiracy.

Let’s get back to the Game of Politics.

The Social worldview is the worldview of emotions. Emotions help you to evaluate attracting and repulsive forces. We show our emotions with our “body-language” and the tonality of the sounds we produce.

The Game of Politics is a game where we express our feelings directly in concepts. Our feeling evaluates so we could also say that the Game of Politics evaluates concepts and (the other way around) attracts or repels us when concepts are stated. We give our opinion.

The Game of Politics is very dependent on the Emotions.

The Emotions are a “very old part” of the Human. This part “does not understand” rational concepts.

The Emotions are “open” to manipulation when we are in a state a trance. We get into a state of trance when we are focused.  This happens when we are looking at TV or a Movie or Driving a Car.

One of the most simple techniques to move a person into a trance-state is to “surprise” a person. We surprise a person when we do something the Expectation ( our Thinking) is not expecting. Surprise is the basis of hypnosis.

Many powerful politicians knew how to manage the Emotions. They are not managed by words. They are managed by the way the words sound and the body-language of the person who speaks the words.

The emotions are strongly managed by collective contexts. When people are united in a stadium the emotions connect. When pressure is used the personal fields of the humans unite into one collective field. They become one entity, a crowd.

LINKS

About Crowds

About the Games of Will McWhinney

About Manipulation

About Mind Control

About the Invisible Fascist State

About the Infinite Game

In the Western World many people play the Analytic Game. The Analytical Game resolves the conflict between the Facts of the Senses and the  Models, Rules and Norms of the Human Prediction System, the Expectation (often called Thinking).

The complementary Game is what Will McWhinney and his friend Burkhard Sievers, called the Game that Creates New Games.

James P. Carse (A Vision of Life as Play and Possibility) calls this game the Infinite Game. Perhaps a much better name would be the Game of Life.

Infinite players play with rules and boundaries. They include them as part of their playing. They aren’t taking them serious, and they can never be trapped by them, because they use rules and boundaries to play with.

The players are always busy to continue the Game of Life by creating new Games.

They love to play but the aim is not to win because winning ends the game.

The Infinite Game is a Game where the Imagination and the Emotions are playing their roles. The Emotions e-valua-te and the Imagination creates.

A very important distinction between the two Games is Context. The Analytic Game is “above the Context”.

It uses the Abstractions of Maps and Diagrams. When you use a map to travel you will never see the real territory.

The Game of Life is “in the Context”.  In this game Life is a Journey. You will meet people you will never meet when your life is completely planned and you will see places nobody has seen before.

Life Above the Context is dull and predictable.

Life In the Context is an Adventure and Full of Risks.

Evaluation is a Context-Dependent Process. It takes into account that every Situation is unique and needs a unique approach.

The Game of Life is about Improvisation. You listen to the Rythm and the central Theme and start your own variation that is “in line with the flow”.

Sometimes you are the person who starts a new rhythm and a new theme and others follow you. You are there at the right time and the right moment.

Timing is essential in the Game of Life.

The Game of Life is about the Tao and Synchronicity. Things happen by accident but the events are meaningful. They are created by the Imagination.

The Game of Life is about Magic. You are the creator of your own reality and your creation bounces back on you. Reality produces signs but the signs are the result of your own creation.

Your personal Magic becomes much stronger when you have a vision and you believe in this vision.

The Game of Life is about belief and not about truth. You know there is no eternal truth because everything changes but behind the changes is an emerging pattern.

The pattern is chaotic and structured. It arise out of the Whole and moves back into the Whole.

The Game of Life is the game of AND. Life is a contradiction, an eternal conflict, a dilemma because meaning is created by “making the difference‘. It is the Comm-Union of Diversity.

The Game of Life is about Spirit (Imagination) and Soul (Emotion).

The Game of Life is Immortal. When the Fire of the compassion of your soul and the Light of your spirit becomes One with the stream of Creation  you will live for ever.

The Game of Life is eternal and new Games are created all the time.

The Games are not competitive but collaborative.

The Game is fueled by Ideas and Ideas are abundant. Some of them stay for a long time. Other ideas just arise and move away like clouds in the Wind.

The Game is Life is a Field. It contains (Standing) Waves and Waves merge without any problem.

The Game of Life is the Game of Music, Dance and Poetry. It does not force. It gives you the freedom of your own interpretation, your own mood.

The Game of Life is a Spiraling Spiral.

The Game of Life is about Values and Quality.

Your personal Values help you to evaluate and Quality is what you want to accomplish.

Quality is the complement of Quantity.

It is something the Numbers and the Names are unable to Express.

About Ethical Dilemma’s

Moral Dilemma’s are situations where two or more moral rules are in conflict. You have to make a choice between two or more actions you don’t want to perform because Ethics forbid you to do so.

A famous example was formulated in Book I of Plato’s Republic, Cephalus defines ‘justice’ as speaking the truth and paying one’s debts.

Socrates quickly refutes this account by suggesting that it would be wrong to repay certain debts – for example, to return a borrowed weapon to a friend who is not in his right mind.

Socrates’ point is not that repaying debts is without moral import; rather, he wants to show that it is not always right to repay one’s debts, at least not exactly when the one to whom the debt is owed demands repayment. What we have here is a conflict between two moral norms: repaying one’s debts and protecting others from harm. And in this case, Socrates maintains that protecting others from harm is the norm that takes priority.

A tragic moral dilemma is formulated in William Styron’s Sophie’s Choice. Sophie and her two children are at a Nazi concentration camp. A guard confronts Sophie and tells her that one of her children will be allowed to live and one will be killed. But it is Sophie who must decide which child will be killed.

Sophie can prevent the death of either of her children, but only by condemning the other to be killed. The guard makes the situation even more excruciating by informing Sophie that if she chooses neither, then both will be killed.

Actions are organized in chains of cause and effect. An (ethical) rule defines a `forbidden` effect. The effect is caused by an actor. In one situation the effect is certain in other situations the effect is (highly?) possible.

Ethics tries to formulate action-guiding principles to prevent that humans create a “forbidden” effect. In the case of Sophie this effect is the killing of a human being. In the example of Plato more or less the same (“doing no harm”) applies.

The example of Sophie shows that some people are able to create contexts where ethical dilemmas are forced upon people. In this context “Sophie has no choice” and when there is no choice ethics is simply not applicable.

The only thing we can do is to avoid these contexts and to prevent the creation of these contexts (concentration camps, crime, war, violence).

Ethics is not only a cognitive action. The emotions are also involved. Although the choice of Sophie is enforced she will feel guilt when she has made a choice. The emotional effect of a forced choice is the same as the effect of a free choice. Avoiding a certain emotion (“feeling guilty”) can be the reason to formulate an ethical rule.

Some people are more empathic than other people. That is why the acceptance of ethical rules varies. People without any empathic feeling don’t agree with the rule that it is forbidden to kill or to do harm. In some cultures those people are called mentally ill in other cultures they are highly praised.

We can always create an example where one rule conflicts with another rule or where the precedence of one rule over the other rule is violated. The rule of “not killing a human being” is overridden by many other rules and these rules are again context-dependent. Some people believe “killing a human being” is allowed to punish or to defend (a human being or a country) or even to enforce a principle (“freedom of choice”).

It is always possible to formulate an external cause. Finding an External Cause is the best way to remove the feeling of guilt or to prevent the feeling of guilt. The Guard in the concentration camp was able to do his work without any remorse because he was helping to accomplish the aims of his Fuhrer.

A soldier can accept the killing of a human being when the other is an enemy. Somebody has convinced him that killing enemies is an important goal. The same applies for all the other people that are part of the immoral context. All of them have created a chain of reasoning where they are not direct connected to the immoral situation. They “have to do it” to make a living or to make a career.

It both cases people have failed to prevent the concentration camps or the war.

What is really behind this all?

Behind this is the issue of world-views.

Ethics shows itself in many (five) flavors and combinations of flavors. The most important combination of these flavors is a combination of the Unity (Rules) and Sensory (Cause/Effect) worldviews. Will McWhinney called this combination the Analytical Game.

The Analytical Game is the dominant game in Western Society. It is highly cognitive. It denies the existence of the emotions (Love, Empathy, Social) and the imagination (Art, Poetry, Music, Mythic).

The emotions and the imagination are transformed by the Analytic Game in a cognitive instrument. Everything has to be planned and evaluated. It blocks improvisation (context-dependent behavior) because it is “Afraid to Loose Control”.

What to do?

The most important advice is to avoid and prevent (!) Ethical Dilemma’s.

When you are encountering a dilemma please trust your “gut feeling”. It is guided by your Emotions and Imagination.

LINKS

About Ethics

Thinking with our Muscles: About Mirrors, Spindles and Acrobats

J.Konstapel, Leiden 11-12-2007.

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In 2002 Will McWhinney was writing his never finished book Grammars of Engagement“.

One of the scientists he was communicating with was Rodney Michael John Cotterill (1933-2007).

Will send me an article of John Cotterill called “Cooperation of the basal ganglia, cerebellum, sensory cerebrum and hippocampus: possible implications for cognition, consciousness, intelligence and creativity” .

The article contains a systematic exploration of the Sensory-Motor System of all the organisms on earth noting that the underlying behavioral strategy of Earth’s creatures does not appear to have changed in the four billion or so years since they sprang from their last common ancestor.

In the body the motor output is supported by the underlying anatomy. The various signaling routes appear to converge on the frontal lobe’s movement-mediating areas, that is to say the primary motor cortex (M1), the premotor and supplementary motor cortices, and the prefrontal cortex (PFC).

The anatomical details show that the three main movement-provoking streams in higher animals function cooperatively. When the cooperative mechanism is working at full strength the result is overt movement.

The article shows what part of the system was added at what moment and what the effect was of this addition. Strangely enough Cotterill comes to the conclusion that we THINK with the SPINDLES in our MUSCLES.

Muscle spindles are found within the fleshy portions of muscles, embedded in so-called Intrafusal fibers. These fibers are walled off from the rest of the muscle by a collagen sheath. This sheath has a spindle shape. While the intrafusal fibers are wrapped with sensory receptors, their counterpart, are responsible for the power-generating component of muscle and are innervated by motor neurons.

In another Blog I already showed that the Collagen Fibers in our Body are exactly mapped on the Meridians that are used in Acupuncture.

The article of Cotterill is very difficult to read if you don’t know anything about the terminology of the Brain but the Schema’s (The Wiring) in the article are very convincing.

This is what Will wrote: “Rodney Cotterill (2001) presented an important integration of the research on the brain structure. His neuro-physiological work radically undermines any support remaining for the stimulus-response schema, replacing it with motor-environment-mind schemata of complex feedback loops. The complex of feedback loops enables one to “Know what one knows.”

Cotterill goes beyond this, writing: “The ability to know that one knows is referred to by psychologists as first-order embedding. Higher embedding, such as that exemplified by knowing that one knows that one knows, merely depends on the ability to hold things in separate patches of neuronal activity in working memory. This manifests itself in the creature’s intelligence, which also dictates its ability to consolidate existing schemata into new schema.” “This ability, labeled intelligence, is a unique feature of mammalian brains. Intelligence and reflection are explained as due to functioning of the web of feedback loops, both internal and external, that evolved in higher animals“.

What Will is explaining is that the connection between all the spindles in our muscles is a very complex feed-back system. This feed-back system is able to create higher levels of “Abstraction” by the use of “Self-Reference”.

The experience in our body is stored in Schema (Action Patterns). “A schema is a reproducible linking of motor-directing actitity to the optimal environmental feedback resulting from that activity, the reproducibility stemming from the fact that schemata are laid down in the available form of memory“.

The schema are learned by Copying the Behavior of Others. We are not only copying we are Mirroring the Other. This is exactly what people in NLP call Pacing & Leading.

Recent advances in the cognitive neuroscience of action have considerably enlarged our understanding of human motor cognition. In particular, the activity of the mirror system, first discovered in the brain of non-human primates, provides an observer with the understanding of a perceived action by means of the motor simulation of the agent’s observed movements.

This discovery has raised the prospects of a “motor theory of social cognition“. Human social cognition includes the ability to mindread, which in turn plays a crucial role in human communication.

Again a citation of Will McWhinney:

Pacing develops through a harmonizing across the spectrum of enunciations and responses. In human communication, rhythm orchestrates the voices, expressions, e.g., sentences, reception processes, rhythms of the body, demands for attention within and among the participants, and long waves of cultural accommodation across the whole set of conversants.  A conversation is effective when the pacing of each element synchronizes with the others: all the phonemes of a word need to be completely expressed before a speaker begins to generate the next word.  Interruptions in this flow produce stuttering, in speech or thought. The breathing must enable a sentence to be phrased, expressed on a single breath or broken in relation to its grammatical structure. The listeners simultaneously construct the sentences in their own neuro-muscular structure“.

When we are Unable to Mirror we are “Out of Tune” and the dialogue stops. Mirroring forms the basis for Empathy and Language. It is also the main reason why Autists have a difficulty to communicate.

I end this blog with a citation of Ritchie produced in 1936:

At the suggestion that muscular movement may be intellectual I feel that there will be a stirring of indignation among the highbrows. They will say, “Why all these talk about acrobats and muscular activity? Granted that what the acrobat does is perfect of its kind it is not properly an intellectual activity, like the mathematician’s for instance”. In reply to this I should admit at once that what the mathematician does is much more useful than what the acrobat does; but is there any reason apart from snobbery for saying it is more intellectual? In effect the acrobat thinks with the muscles of his whole body while the mathematician thinks with – well, whatever it is he thinks with. Of course it may be that the mathematician does not think with anything but just thinks. Even if this were true, which is doubtful, I find it hard to see why thinking with nothing should be more truly thinking than thinking with your muscles. Because thinking is mental it does not follow that it is not bodily too“.

Cognitive Scientists like Lackoff, Nunez and Dehaene have found an explanation for the “Thinking of the Mathematican“. They are able to mirror, to entrain, to tune, to pace, to synchronize to the “Actions Patterns of the Conscious Universe“.

These Actions Patterns have a lot in common with Music and Harmony. Pythagoras was not the only one who talked about the Music of the Spheres. It also explains why Mathematicians are always (like me) in Love with Music.

How to Move Out of the Drama Triangle: About Games People Play.

Written 9-2002.

George Lakoff wrote very interesting books about Metaphors. At this moment Lakoff his main subject is US politics. In an article called the Metaphors of Terror he analyzes the “framing” of the US Government in his “battle” against Terrorism that started at 9/11.

The initial framing was as a “crime” with “victims” and “perpetrators” to be “brought to justice” and “punished.” The crime frame entails law, courts, lawyers, trials, sentencing, appeals, and so on”. Later “crime” changed to “war” with “casualties,” “enemies,” “military action,” “war powers,” and so on. Later “Evil” was added. “To stand up to evil you have to be morally strong. If you’re weak, you let evil triumph, so that weakness is a form of evil in itself, as is promoting weakness. Evil is inherent, an essential trait, that determines how you will act in the world. Evil people do evil things“.

The most important change in the framing is the move to Religion. I think and many people with me this was a very dangerous move. It revived the time of the Crusades. The move to Religion correlates with the strong influence of the Conservative Religious movement in the US. They were already for a long time in the “Crusade Mode”.

Lakoff shows that the role of the parent in childhood determinates the distinction between Republicans and Democrats. Republicans are in favor of the Strict Father (or Parent). Democrats like the Nurturing Father.

Parents were born as Children. Children often take over the behavior of the parents when they raise their own children even when the children did not like this behavior at all. The first reason is copying but there is more at stake.

When you look at Interpersonal Theory (Why a Slave needs a Master) the Strict Father is high in Agency (the Self) and the Nurturing Father combines Agency and Communion (The Other). He is able to create an “internal” bridge. The Strict Parent is unable to commune. He is unable to give intimacy, warmth, closeness, social support and love to the Child. The child is “left Alone“.

The Child has to start his life high in Communion. It needs to be Taken Care of. When the Parents are unable to give Intimacy the Child cannot receive Intimacy when he is an Adult. He or She is unable to create a stable relationship of Compassion.He or She moves from relationship to relationship or when he/she is living in a Strictly Moral Environment sustains a relationship that is not “Taking Care” of the Children. History repeats itself.

The next move in Life is the state of the Senses (Communion/Agency). This state ends in the Ego-State (Puberty). Many people don’t want to leave this state because they don’t like the Responsibilities that are connected to the next State.

When they become a Parent they have to move. They can move to the Nurturing State (Communion, Self AND Other) or to the Strict Parent State (Agency, Self). If they don’t know how to Commune there is only one state possible, The Strict Parent. Again History Repeats itself.

The Adult State is the State in the Middle or the Center (Balance, Harmony, Conscioussness). It can be reached when people Take the Time to Reflect (Look Inside).

At this moment almost everything we do is directed at the opposite, Look Outside (TV, Movie, Games, …). The Media take so much time that many people have no time left to “Observe” or “Step Out of” their own situation.

Children and Adults are always Playing Games. One of the psychologists that has analyzed Adult Games is Eric Berne. He created Transactional Analysis.

Berne presented his theories in two popular books: Games People Play (1964) and What Do You Say After You Say Hello? (1975). The most famous book was I’m OK, You’re OK (1969) written by Berne’s longtime friend Thomas Anthony Harris.

Will McWhinney analyzed Two Persons games. Berne discovered also three person games (Triangles).

One of the most dysfunctional triangular games is The Drama Triangle (Stephen Karpman).

Each point on the triangle represents a common and ineffective response to conflict, one more likely to prolong disharmony than to end it. Participants in the Drama Triangle create misery for themselves and others.

Each player in this particular mind game begins by assuming one of three archetypical roles: Victim, Rescuer, or Persecutor.

  • Victims are helpless and hopeless. They deny responsibility for their negative circumstances, and deny possession of the power to change them.
  • Rescuers are constantly applying short-term repairs to a Victim’s problems, while neglecting their own needs.
  • Persecutors blame the Victims and criticize the enabling behavior of Rescuers, without providing guidance, assistance or a solution to the underlying problem

The ‘switch’ is then when one of these having allowed stable roles to become established, suddenly switches role. The victim becomes a persecutor, and throws the previous persecutor into the victim role, or the rescuer suddenly switches to become a persecutor (“You never appreciate me helping you!”).

It is not difficult to see that the Persecutor plays the Strict Father Role. Most of the time the Mother plays the Victim and the Child acts as the Rescuer (The Nurturing Child).

Later the Model of Berne was extended into a Five Factor model (The Tokyo University Egogram). It contains the Nurturing Parent, the Critical Parent (Strict Father), the Adult, Adapted Child (Victim) and the Natural Child (Nurturing Child).

According to my insights A Five Factor Model is a complete model. According to Berne the Adult is “in the Now”. This proves to me that this part could be called Consciousness.

Now it is time to move back to US Politics.

I am convinced The US is Playing Roles in a very complicated Drama Triangle. In this triangle all the players are constantly switching roles.

The Role of the Victims is played by the PEOPLE of the Islamic Countries. The US is constantly switching between the role of the Rescuer AND the Persecutor (“You never appreciate me helping you!”).

The US as a Rescuer implements Short-Term Repairs, “Capitalism”. Capitalism destroyes Islamic Culture based on the Nurturing Father metaphor (Family, Taking Care of the Other) . Kapitalism stimulates Individualism (Ego). It dis-connects people from a Whole.

Not everybody in the Islamic Countries applies the Nurturing Father Metaphor. The Islamic Conservative Religious Movement has a lot in common with the US Conservative Religious Movement. They are the people that want to fight the Holy War again. I don’t think both of them really see that the (poor) People are always the victims.

As a Rescuer the US helps Islamic Strict Fathers (Iraq, Saddam Hoessein) but it also acts as a Persecutor when it destroyes the same Strict Fathers. The US helped Saddam Hoessein and later destroyed him. They also helped the Taliban and is now destroying them.

All the time the People that lived in these countries were and are the real Victims. Some of them Move into a very Special Victim State, they Kill ThemSelves (Suicide Bommers). When you want to Kill Your Self you are really desperatly asking for Communion.

The People in the Islamic Countries believe that when you Offer Your Self you will reach the Ultimate Place of Communion, Heaven. The Strict Islamic Fathers confirm this believe. The Nurturing Fathers in the Islamic Community (The Mystics, Sufi) tell another Story. They believe just like the Mystics in the West (The Essenes) that the Love for the Other is crucial.

Could it be that US never left the Puberty State?

If this is the Case it Explains a Lot to me. It Explains the Enormous Amount of food People Eat and the need to Add Sugar. It explains the US Porno Cult. It explains the most Crazy City on Earth: Las Vegas where every building is A Game in an Adventure-Game. It explains The Cowboy Culture and it explains the Excessive Waste of Energy. It also explains the Exageration: Big Cars, Big Buildings, Being the Best and the Biggest.

It also shows the Way Forward.

The US has to accept that is now an ADULT Country and has to accept the Responsibility of this State.

It could start by accepting US Culture as a FUSE between many cultures that came out of The East (India), Africa (Slaves), Europe, East America (mainly Mexico) and of course its Indian Heritage (Harmony and Nature).

The US could except that its Own Culture is a Self-Reference of the World Culture.

Is it Possible to Leave a Drama Triangle?

When we use the Five Factor Model and move to China we are able to find a solution. The most important strategy in Chinese martial arts is to Refuse to Support your Attacker.

The first step is to Move into the Center. In terms of the TA Model “Become Aware”.

Use your consciousness. Resist the Temptation to play an Exaggerated and Complementary role to a Victim, Rescuer or Persecutor.

Understand that you are not fighting a Person (A CAUSE) but you are in a State (EGO).

The force you are fighting is trying to move you out of the state of Awareness.

In the Centre you can help the other with giving them awareness and performing Enlightened actions (Out of the Heart).

If we move back to US Policy we have to find where the Consciouss of the US can be found.

The Consciousness can be found in the Press.

The Consciousness can be found in its History.

The Consciousness can be found in Law and Justice.

The Consciousness can be found in the Congress.

The Consciousness can be found in the UnConsciousness (Dreams).

The Consciousness can be found in the Arts and Music (Culture).

One of these has to Move to the Centre and Resist the Temptation to Support the Attacker (Ego).

The last thing I want to tell is that I love the people of the US. I travelled the country from East to West and from North to South. Almost everybody I spoke did not like what the System was doing. They wanted a change but they did not know how. The feeling that the System has taken over Control is something that many people in the West (also the Netherlands) are feeling. They feel extremely Powerless.

The only thing we can do is support all the people all over the World that are from the Heart. The Times are Always Changing and at a certain moment the Age of Aquaris (Love will Steer the Stars) will certainly come. It is just a matter of time.

LINKS

About Addiction and Burn-out

About Inter-personal Psychology 

About Life Stories

When you want to build a Story-Based-Game the best way to interview is to ask people about their Life-story. Let us first have a look at the The Foley Center.  The Foley Center of Northwestern University is specialized in Life Stories.

Dan P. McAdams of the Foley Center uses Agency and Communion as the major “modalities in the existence of living forms“. These two modalities may be viewed as two thematic clusterings in life narratives, each articulating important life goals, strivings, needs, and desires”.  When I read the articles of McAdams it was not difficult to see that he was using Interpersonal Theory .

Because I was able to map Interpersonal Theory to The Theory of Will McWhinney . I was able to to open up a huge potential to litterally Play with Life Stories. Will has also mapped his World Views to Games Levels.

When you consider a Life Story as a Narrative a mapping to the Theory of Bakhtin about Chronotopes is also very helpful.

When you use the concept of the Chronotope you will see that a life-story takes Place in a named Time/Place-continuum (A House, The Office,). So not only ask When an Event took place but also Where it took place. A place is are very important factor in a life story. Many people remember the atmosphere of a Place. The House I was born felt Warm and Cosey. In my office I felt Alone.

When we had a look at the thoughts of Bahktin about Context we realized that we were really trying to describe a Situation and that other Actors in the Situation also plaid an important Role (Father, Mother, Manager, …..). So not only ask Where and When but also Who was playing an important Role.

Many people are unable to make a distinction between the Self (I AM) and the Role they are playing in a Situation. This is an important cause of conflicts. When you are a Manager you have to play the Manager and not be the Manager.

A life story is a Sequence of Situations that are always started by a CRITICAL Event. There a many ways to classify Events but a simple classification is a high point, a low point or a turning point.

In his book Paths of Change Will explains that there a many “Strategies” to change a life and of course a Life Story. Every connection of a World View to another World View can be considered a Change, a Conflict, a Game or a Dialogue.

An Event is related to the the World View Sensory. Sensory People view the world as a Causal Chain. When an Event takes place the Emotions come into play. Emotions are related to the Social World View.

According to Nico Frijda:

  • An emotion is usually caused by a person consciously or unconsciously evaluating an event as relevant to a concern that is important; the emotion is felt as positive when a concern is advanced and negative when a concern is impeded.
  •  The core of an emotion is readiness to act and the prompting of plans; an emotion gives priority for one or a few kinds of actions to which it gives a sense of urgency – so it can interrupt, or compete with, alternative mental processes or actions. Different types of readiness create different outline relationships with others
  • An emotion is usually experienced as a distinctive type of mental state, sometimes accompanied or followed by bodily changes, expressions, actions“.

Emotions Evaluate a Situation. When they Evaluate a Situation they use a Concern to Priotize. When they are able to priotize with ease or when the Event is Dangerous the Action is Unconscious. When a dangerous event takes place the Reptile Brain starts to work and the only re-actions that are possible are Fight, Flight and Freeze.

When a Major Event happens the priotization becomes Conscious. The Actor has to make a Decision. This decision is crucial for the next step (a new Situation).

When you have a look at (or feel, or listen to, ) Life Stories the Process of Decision Making is the most important factor. Socials always feel what the Others are doing or start to take care. Unities start to manage and want to restore Order. Sensories take care of Themselves (Ego) and Mythics want to restore harmony. What we see here is the Self-refererence of the Model of Will McWhinney. Inside the Emotions the World Views are again at play.

If we know how people Evaluate we are able to learn a lot about their Personality.

When we look at the Chronotopes of Bahktin we also know their Favorite Life Narrative. A Sensory uses the Chronotope of Destiny. His or her life is a sequence of events that are just happening.

A Social uses the Biography, the praise of a public figure who has accomplished something in life. When he has not accomplished anything his life is worthless. He is a total failure.

A Mythic is always searching for something (The Grale). His story is described by the Chronotope of Adventure. Deep inside the Mythic wants to find Rest and Harmony. When he finally finds Rest he feels the urge to move on. Therefore the Life of a Mythic is full of Turning Points.

When we know the Favorite Life Narrative we also know “How to Help“. A Social needs to be re-valuated. He needs a tap on the shoulder. He needs to be praised.

A Sensory has to stop to Wait and See. He needs to do something and learn from his mistakes. Somebody has to tell him that others have made the same mistake and he is able to prevent mistakes by looking (!!) at other life stories of comparable people. The most important persons could be his father or mother. They also have made mistakes and when they just tell their children frankly what they did many children would simply learn from the parents.

I hope you understand why the theory of Roger Schank is so important. His theory is able to help the Unity/Sensory-combination (Experts or Craftsman) and this combination covers about 80% of the people in Western Civilization.

Roger has now created an impressive Virtual School for Children all over the World. He is teaching children to learn a CRAFT again. He is not teaching THEORY but he is giving children the opportunity to ACT in REAL LIFE SITUATIONS. He is teaching them to become a Nurse or an Engineer. Craftmanship is HIGLHY needed in the underveloped countries.

The Virtual School is FOR FREE. It is financed by people who want to take care of the poor children in the World. The Virtual High School is using Games and it able to train Children to move to the level of the University within a very short time (max 8 years). Roger has made connections to Famous Universities in the US. They are also giving away their educational content (again Games developed by Roger Schank!) for free.

Funny enough I was unable to find anybody in the Netherlands who just wanted to try out his Virtual School. Every School and University in The Netherlands is re-inventing the Wheel. This is a Rule. The Dutch Government is spending billions to create something that is already available. This is also a Rule. If you want to know more send me an EMAIL.

Why Weapons are Unable to Enforce Peace or How We Create our own Enemies

You don’t need to be a scientist to understand that hostile behavior always attracts hostile behavior. So if you want to Enforce Peace with Violence you will always attract Violence.

Perhaps if you could eliminate the Cause of Violence it would be possible to stop the Violence.

If you could eliminate Saddam Hussein or Adolph Hitler you end it all. Sadly enough those people are not the only cause of the violence. They are the Symbol of Something that is creating the violence. Behind those people are other people who support the Leader, the Followers.

They support the Leader because they believe in his cause or they support the Leader because they are afraid to show that they don’t agree with what he is doing. There are also people who don’t do anything (the Silent Majority). They “Wait and See”.

If you eliminate the supporters of the Leader (The Taliban, The Nazi’s) the Others will stop the Violence and Peace will come.

If you use extreme violent weapons you will always make a mistake. Sadly enough you will always kill innocent people. Because of the first rule some of them will be attracted by hostile behavior and join the followers.

When Extreme Violent Weapons are used a small amount of violent people is able to destroy many people. This is called A-Symmetric Warfare.

If the Enemy looks like “a normal person” they are able to do what they want. If you want to stop the violence of people that look like a normal person you have to suspect everybody is a violent person. This will increase the amount of mistakes and because of the first rule it will attract hostile behavior.

When Extreme Violence is used a new Level of the Human is opened the Level of the Reptile. The Human starts to react with violence but he is not able to control this actions anymore. He is dissociated. Dissociations can stay for many years. You can observe Dissociation when you have a look at the Eyes of People. They Stare.

I hope you see the problem. Every time you kill a follower with Extreme Violence a new follower will take his place. The violence will never stop.

Is there Solution to this Problem?

When people of two different World Views meet they are unable to understand the Other.

When they don’t start a dialogue the mis-understanding will lead to a conflict. The conflict can be resolved when they generate Ideas, Act and Learn from their Mistakes. They start to Innovate.

To do this we need two World Views, Mythic (Ideas, Artists) and Sensory (Act, Sense, Facts).

The World View Unity (Rules, Control) is always blocking Innovation because Innovation leads to Chaos.

A person is mentally ill when he is only able to handle one World View (Interpersonal Theory). A mentally disabled Unity is called a Paranoid. If we observe people like Hitler or Saddam Hussein I think many of you will admit that they were Paranoid.

The Social World View is Easy to manipulate by a Paranoid. They are influenced by Status and always “Do What others Do”.

Soldiers in the Western Armies are recruited from two categories Social and Unity. The Unity is trained to become a Manager. They always obey the Rules. The Socials are trained to become Soldiers. They will always do what the Managers are telling them to do. They can be easily forced by Status and Violence.

What we need to solve a conflict are Mythics and Sensories. Both of them almost never join an Army. They are not violent and it is also very difficult to get them into a violent state.

To build a bridge to the Unities we need the Unity/Mythic or the Unity/Sensory-combination.

A Unity/Mythic (Transform Ideas into Models) is an Architect, A Designer. A Unity/Sensory (Put Models into Action) is A Maker, A Builder. A Mythic/Sensory (Put Ideas into Practice) is an Entrepreneur and An Inventor.

So a Conflict is solved when people start to Build and to Trade in the Social Ecology, The Context, where the Conflict Takes Place. When People build and trade the context moves to new levels of Culture by itself. This what happened in Western Civilization. It took about a 1000 years to move from the level of the War Lords to the level of the State.

A Conflict Never Stops when “the Context is Killed” (Bahktin) by Extreme Violent Weapons. People are able to rebuild their environment but when the environment is totally demolished this is a very complicated process. The US created a special program (The Marshall Program) to help Europe after the Second World War. It took more than 20 years to rebuild Europe.

Unity People really believe (!) Violent Weapons will end a Conflict. They believe this because their World View is aimed at Controlling Others.

Unity People also believe in catagories. They believe in the Good and the Bad. Sadly enough the Bad believe they are the Good and vice-versa. Both of them will endlessly go on fighting each other. This is not a real problem. The real problem is that the Unities make mistakes. They kill innocent people (Collateral Damage). Unities don’t believe in Mistakes. They believe they are always Right. They believe in the Absolute Truth.

They also believe they are able to develop new weapons that reduce Collateral Damage. That is why the Arms Race goes on and on.

When the War Lord were in power battles were fought at the battlefield at a certain time and a certain date. Soldiers wore uniforms so everybody could see “who’s who”. Most of the weapons where used in a man-to-man fight. There were also rules for combat. These rules were improved all the time and are now worldwide applicable (The Geneva Convention).

When the Rule Systems went UP the battlefields went DOWN to the level of the Human again. Soldiers are now playing the guerilla game and ignore all the rules. We are back at square one again. We are now in the stage of the 1 Soldier-to-many Civilians combat.

This is an innovation the World Wide Legal System cannot handle. It can only be resolved at the Local Level. People that are part of the Culture of the guerilla-fighter have to convince him that Extreme Violence will not solve their problems. This is the only solution. Inspirational Leaders (Mythics) like Nelson Mandela and Gandhi were able to do that.

The Weapon Systems also moved UP. Weapons were and are able to destroy the World. Strangely enough nobody was able to stop the development of Arms by International Law. Only the EFFECTS of weaponsystems were “forbidden”.

Many people believe this is easy to explain by the theory of “The Evil Weapon Industry“. “They are behing Everything that is Happening

The US en the Sovjet Union are the biggests Users and Exporters of Arms in the World.

Personally I don’t think the explanation is so simple. My feeling is that many factors are at work and if we are unable to move to the right level of observation we will always ignore something. If we ignore something we will interfere on the wrong level. Instead of solving a conflict we will create a new conflict.

My feeling is we have to Observe at the Level of the World but ACT at the lower level of a Country or Culture according to the State of the Cycle this level is in.

The Arms Industry shows the same behavior as any Industry. Industry is the place where the Sensories are developing new tools (technology). They are the Experts, the Technicians. When a Sensory has developed a Model he wants to put the Model into Practice. When they have build new technology somebody (A Social) starts to Sell to a Unity. When a Unity has bought a new tool he HAS TO use it (Don’t Waste the Money!).

Many Scientists (Mythics and Unities) spend all their time and enthousiasm to develop the Atomic Bom and the Hydrogen Bom. Much later they awoke and saw with their own eyes what they had given to the World.

The problem here is the Process of Creation. When an Idea takes you you HAVE TO DO something with the Idea. The only thing that could happen was that the Creators took some time to have a look at what could be the effects of their creation. The Mythics had to take some time to reflect but time was running out.

If they would have a look at the Context they would realize that Worldwide Weapons of Destruction will always have a negative effect. They were “blinded” by the Enemy (Japan, Germany). They were Idealists and really believed the Bom would create a better world for everybody. This was the Final War. After the Final War Democracy would Rule the Earth. This proved to be wrong.

The most important factor that influenced the final decision to drop the Atomic Bomb was Russia. Japan was in the state of surrender and the bomb did not influence their decision. Everybody agreed that it was very important to stop the expanding Russian Empire ruled by Stalin.

The dropping of the Bomb was a signal to Stalin to show the Power of the US. Again innocent people outside the context of the “upcoming” conflict were the victims. The most important effect of the decision was the Cold War and the Atomic Arms Race. Nobody at that time was aware of this.

Let us have a look at the local level of the Conflict in Afghanistan.

The Culture of Afghanistan is “way behind the European Culture”. It is dominated by the War Lords. Afghanistan looks like Europe in the Middle Ages.

If the War Lords and the Taliban would use their old tools (the Jezail, Guns) nothing would happen. They would fight their battles on the battlefield. After some time one of them would become King and later the Renaissance would start. Just what happened in Europe. The big difference is that this process of Cultural Development would not take a thousand years.

The big business of the Warlords in Afghanistan is opium. Everybody is trying to change the attitude of the farmers. They have to grow wheat. Wheat is not what the War Lords want. Opium is paying 15 times more money. When the Warlords stay in power nothing will ever change the situation. When the people in the West keep on buying and using opium the market will also not disappear.

Afghanistan was already in the stage of the King. This stage was stopped by the Russians. They wanted to create a Socialistic (Read Paranoid) State. To stop the Russians (The Bad Guys) the US Secret Service (CIA, The Good Guys) started to support the Warlords and the Taliban. They supplied them with weapons to fight the Sovjet Union. They had a rule that no weapon in Afghanistan could be traced back to the west, so they supplied Soviet designed equipment from Egypt and China. Unfortunately the Soviet Technology was Inferior (!!!!) so they gave them the American Stinger. When the war with the Russians ended the CIA tried to buy the Stingers back from the Taliban. They wanted to pay $150,000 each. It is almost certain that the Taliban still have a few left.

The US and NATO are fighting their Own Weaponsystems. They are fighting their Own Creation, the War Lords and the Taliban. They are fighting a Market while they promote the Free Market. Many of the consumers of this market are living in their own country. They are fighting their own consumers in their own country. The consumers are addicted. Addiction is a problem of Socials. They get addicted when they are highly stressed. Many soldiers are addicted because of all the stress they have experienced in the War against the Enemy the Unities (or the Paranoids??) of their own Country have created.

How can we resolve this conflict?

It sounds strange but my feeling is by doing nothing in Afghanistan but doing something in Western Civilization itself. If We Solve our Own Problems first this will have a huge impact on everything that is happening in the World.

Observe at the World Level but Act Locally in your Own Context. This is the only Context You Understand.

Start a Dialogue with the other Contexts and accept their Local Culture. Try (!) to understand Why they are doing the Things they are doing.

This can be done by looking at your own Cultural History.

Somewhere in the past You were doing the same things they were doing. Find out what happened that made your culture move to the Next Level. Now you have a common ground to talk. Accept that the others are trying to find a solution of their own. Perhaps this is also something that will help you in your own culture.

Start to innovate and collaborate.

InterPersonal Theory

J.Konstapel Leiden,22-7-2007.

the model of Interpersonal Theory mapped on Paths of Change.

Worldviews

World Views are Perspectives on the Inner and Outer World. “Every man has his own Universe” so there are so many Perspectives as there are (and were) Humans. To communicate we have to decrease the Amounts of Perspectives.

Will McWhinney has found a model that covers most of the perspectives of the Human Being. It contains Four Perspectives circulating around a Center. His model is Self-Referencial (A Fractal) which means that the Model can be Applied on its Self.

It can be expanded to the Infinite Perspectives of all the Humans on Earth by detecting the Right Enfolding of the Fractal Pattern.

Interpersonal theory is besed on the model of Clerg Maxwell that describes Electro Magnetic (E/M) Fields.

The model behind Psychology

When I was working with Will McWhinney on his theory of World-Views I found many theories that could be mapped to his Theory of Change. The World Views proved to be a generic explanation of almost everything. This was a big surprise.

One of the sciences that interested me the most was Psychology. I studied Philosophy, Psychology, Chemistry, Physics and Mathematics and kept my knowledge of these fields always Up-To-Date.

My main problem with Psychology was the conceptual  mess it was in. I read book after book and all the time new ideas came up. It was fascinating but also frustrating.

Suddenly I found a book that helped me to see everything from one Perspective. The book contained a Model and I was able to Map the model to the World Views with ease.

The book I found was Horowitz, L. M. (2004). Interpersonal foundations of psychopathology. Washington, DC: American Psychological Association.

Interpersonal Theory

Interpersonal theory looks at the world from the perspective of Relationships.

According to attachment theorists, the infant’s attachment system keeps the child close and connected to the adult, thereby increasing the child’s chances of surviving infancy. As children come to feel sufficiently secure in their attachment to the caretaker, they separate from the caretaker and explore the environment, a first step toward autonomy.

When a person initiates an interaction with another person, the other assumes that the behavior is motivated (purposeful). When an important goal is satisfied, the person experiences a positive emotion; when it is frustrated, the person experiences a negative emotion like sadness or anger.

Internal motivations can be conflicting. This can result in serious mental disorders. The interpretation of the motivation of the other is often ambiguous leading to misunderstanding and even conflict. To resolve these potential conflicts an open dialogue is necessary where people make their motives clear to others (and themselves).

Communion and Agency

Motivational constructs (desire, motive and personal striving) can be conceptualized in two very broad, abstract categories, namely, Communion and Agency.

A Communal motive is a motive for a connection with one or more others; it is a motive to participate in a larger union with other people. A communional motive can range from Indifferent (no connection) to Love (a complete connection).

An Agentic motive, on the other hand, emphasizes the self as a distinct unit; it focuses on the person’s own individual influence, control, or mastery over the self, other people, and the environment. An agentic motive can range from Dominating to Submitting.

Interpersonal behavior can be described with the so-called Interpersonal Circumplex (a Cycle). This is a widely tested model that predicts the reaction of a person to a Motive (a combination of agency and communion) of the other.

The interpersonal circumplex

The motivational behavior of a person is more or less determined in his youth. People that are extreme in the connection/agency-matrix (e.g. indifferent to the other, too dependent, very dominant or submissive) are unable to work in a collaborative manner. They are Psychopathic.

Interpersonal Theory is very helpful to understand relationships.

Interpersonal Circumflex

The Interpersonal Circumplex or Interpersonal Cycle suggests that there are Infinite Types of Relationships. Some of them are named (Friendly, Dominant) most of them are not named.

When two persons are reacting according to the complementary expected behavior of the Other they feel “Related“. A highly dominant partner, a Master, needs a highly submissive partner, a Slave,  and vice versa.

By using the World Views Interpersonal Theory can be easily mapped to other Psychological Subjects like Learning. When we use the method of Mapping it can also be transformed to Art, History, Ecology, Mathematics and Physics.

To use the Four World Views (Unity, Sensory, Social and Mythic) we have to Map the Matrix of Horowitz to the Matrix of McWhinney .

Paths of Change

The model of Paths of Change contains four WorldViews (WV) called Unity (blue), Sensory (Red), Social (green) and Mythic (Yellow). 2 VW combined are called a Game (for instance the Analytic Game) and 4 worldviews are a Strategy (for instance Renaissance). See this Blog.

Sensory people (Experts) are disconnected from their Self (Ego-istic). They are focused on the Senses (Facts).  An addiction to the Senses is called Schizophrenic.

Mythic (Artist)  is a Union with the Self. Mythic people are highly Imaginative and Creative. An addiction to the imagination is called Histrionic.

Social is a Union with Others. Social people are highly Emotional and influenced by the Other (Status). An addiction to the emotions is called Dependent.

A Unity (Master) is disconnected from the Self. Unity people want to control the Future. They are planning and expecting. An addiction to Control is called Paranoid.

Consciousness, the Observer,  the Center of the Cycle, is a Balance between Communion and Agency. People that are Constantly Out of Balance are called Neurotic.

What is Happening

Paths of Change explains why Life is a Paradox.  It is a Paradox because the World Views are completely independent. They are valid ways of Looking At the World.

Normal” people combine Two or more Worldviews and are able to Switch from one View to the Other but they always look with one View at the Time.

Normal” people are mentally ill but we don’t see their illness because they are Switching all the time.

The Switch is called a Relation in Interpersonal Theory.  It connects two parts that are disconnect and will always be disconnect.

Is there a structure behind this structure?

Behind the Four WorldViews lies a much simpler structure. This structure contains just Two Views, the View of Control and the View of Desire.

Control is the proces of Compression. Control makes thing simple and essential. It brings everything back to the Void, the state of Infinite Potential.

Desire is the process of Expansion. Expansion makes things more complex. It generates an infinite amount of new combinations. It moves away from the Infinite Potential.

Control and Desire are Complementary Powers. When they join they are annihilated. If this happens They combine and become the Void again.

Control and Desire are constantly moving around the Void to A-Void that they move back to the state of the No-Thing, that is Every Thing.

The Four Views are nothing but Four Combinations of the Two that are Avoiding the Void which is the Center, the Connector, the Relation, the Switch, between Every Thing.

LINKS

A website about Interpersonal Theory

About the Interpersonal Circumplex

About WorldViews

About the Void and The Logic of Creation

About Wordviews and the History of Literature

About WorldViews and the Cycle of History

About Mapping

About Pan and Anarchy

The colors in this picture relate Panarchy to the Theory of Change Paths of Change. (PoC) Poc is a Fourfold model based on the Quaternion of Jung.
3D model of Panarchy
2D model of Panarchy.

In 2002 the book Panarchy: Understanding Transformations in Human and Natural Systems, (Gunderson, L.H and Holling, C.S (eds)) was published. To my knowledge this is one of the most important books of our time.

Panarchy is the first theory that is able to explain the behavior of complex ecosystems. It is an integration of many former theories in economics, biology, ecology, sociology, mathematics, psychology and other sciences.

Have a look at RA to learn more about Panarchy. You will be surprised by the amount of interesting articles and insights.

In this blog I will use long citations: “The world has not collapsed because natural ecological systems have the resilience to experience wide change and still maintain the integrity of their functions.

The world also has not collapsed because of human behavior and creativity. People do learn, however spasmodically. Change and extreme transformations have been part of humanity’s evolutionary history. People’s adaptive capabilities, have made it possible not only to persist passively, but to create and innovate when limits are reached.

The controls determined by each set of biotic structuring processes within terrestrial ecosystems are remarkably robust and the behaviors resulting are remarkably resilient. That robustness comes from functional diversity and spatial heterogeneity in the species and physical variables that mediate the key processes that structure and organize patterns in ecosystems and landscapes.

The stability domains that define the type of system (e.g. forest, savanna, grassland, or shrub steppe) are so large that external disturbances have to be extreme and/or persistent before the system flips irreversibly into another state. Except under extreme climatic conditions, Mother Nature is not basically in a state of delicate balance. If She were, the world would indeed have collapsed long ago“.

The books starts with a description of the five metaphors or world-views that are used to look at Nature. These metaphors are the same metaphors Bhaktin uses to describe the proces of the evolving narratives in human culture.

The World-Views are connected to Mathematical Models that are commonly used in Science to explain an Ecology. The authors show that every model has its consequences. The most beautifull thing they show is that these models are not wrong. They are needed to keep the Cycle of the Ecology running.

What they also show is that a Panarchy-cycle uses a memory when the Ecology is collapsing. Somewhere a small area is preserved. It contains the “seeds” of the new Cycle. We have to look back when we want to move foreward. We also have to look back to learn feom our mistakes. “People do learn, however spasmodically”. Learning is not copying. We have “to create and innovate when limits are reached”.

Somewhere in History the Seeds of the New Cycle are available. A beautifull example is the Sacred Groove. It is a place where very old trees are preserved by the local community. They need the trees to aquire medicine to cure deseases or snake bites.

Because the new Cycle has to be based on Harmony I feel you have to have a look at China. China is not only the Economy Power that is able to destroy the World when it moves on the way it moves. It is also the Culture where Harmony was the basic Concept. When you read my blogs you will see that I use many Chinese Concepts to explain.

The theory is a Self-Referencial (“Fractal”) theory and uses the Moebius Ring as the central concept. You understand why I was flabbergasted when I found Panarchy on the Internet.

The last thing that made me very enthousiastic is the name Panarchy. It is based on the name of the Old Greek God of Joy and Nature, Pan.

Pan was “Goat-legged, enthusiastic, a lover of ectacy, dancing among the stars, weaving the harmony of the Cosmos into playfull song” (The Orphic Hymns). The myth was told in Early Creece that he had left the Earth. It is of a high urgency that we ask Pan to come back. We can only save Mother Nature when we become enthusiastic again to weave Harmony all over the World.

Pan is also the God of Dance and Rythm:

Complex natural systems work in rhythms – with a front-loop phase of slow, incremental growth and accumulation, and a back-loop stage of rapid reorganisation leading to renewal, to, collapse. The front-loop phase is more predictable with higher degrees of certainty.

In both the natural and social worlds, it maximises production and accumulation. The consequence of this is an accumulation and concentration of wealth, but also emergence of greater vulnerability, due to the increasing number of interconnections that link that wealth, and those that bear it, in efforts to sustain it.

Little time and few resources are available for alternatives that explore different visions or opportunities. Emergence and novelty is inhibited. This growing connectedness leads to increasing rigidity in its goal to retain control, and the system becomes ever more tightly bound together. This reduces resilience and the capacity of the system to absorb change, thus increasing the threat of abrupt change.

We can recognise the needs for change but become politically stifled in our capacity to act effectively. Wealth and broadening wealth accumulated to lead to our present vulnerability on a world stage.

We are entering the back loop of re-organisation that entails the collapse of accumulated connections, the release of bound up knowledge and capital. But it also opens a creative potential and the opportunity for ‘creative destruction“.

The World and Our Society is now in the non-predictable back-loop stage of rapid reorganisation, creative destruction, collaps and renewal. It will soon jump back to an early stage where the Seeds of the New Cycle of Creation are Stored.

Because the Long Term Cycle of Earth is now Collapsing we have to look back for a long time to find the Seeds. The most impressive collaps of our World happened when the Great Flood appeared at 3117 BC.

Strangely enough 3117 BC is the start of the Mayan Calendar and the Indian Kali Yuga (“The Dark Age“).  Before that time the Humans lived in the Green Sahara also called Paradise. At that time Pan, the God of Nature,  was still there.

Do we have to move back to Paradise to Start All over Again?

The Wordwide Carnival: An Introduction into the World of Mikhail Bakhtin

The work of Bakhtin was disclosed to me by Will McWhinney. He used Bahktin in one of the many versions of his never published book Grammars of Engagement.

Reading Advice

0 Introduction

1 The Chronotope is a Place were the narratives unfold.

2 The structure of the Narrative is a Twist in a Knot..

3 Narratives are citations of other narratives that are dialogical.

4 and Dialogues . There are many types of Dialoques.

5 monoloque some of the Senders dont want to Receive.

6 Context they are placed in a context. structuring kills a context.

7 The Bahkhtin Cycle of Western Civilisation The narratives of the Space-Time of the West can be put into a cycle that ends with a crisis.

8 Heteroglossia This crisis is a many-voiced and needs a socratic dialoque to solve.

9 Carnival after that we can take of our masks.

10 Rowards a Philosophy of the Act: There is No Alibi for Being.

0 Introduction

The discovery of Bakhtin started with a book about Bahktin by Saul Morson & Caryl Emerson.

Later I also read many other books and articles like “The dialogical imagination”, “Towards a philosophy of the act”, “Discourse in the Novel”, “Rabelais and His World”, “Problems of Dostoevsky’s Poetics” and “Speech Genres and Other Late Essays”.

1 Chronotope

Bakhtin invented the term Chronotope, “The place where the knots of narrative are tied” or “the intrinsic connectedness of temporal and spatial relationships that are artistically expressed in literature“.

Currently we use the term Content or Media for Literature.

A Chronotope is a Topological Concept

knot

Space (Place, Location) and Time (the narrative) are connected by a Knot.

A knot is a complicated twist in a rope.

The twist is needed when you want to close a system in itself.

The simplest topological structure that visualizes twisted space/time is the Moebius Ring.

2 Narratives

The Chronotope is the Centre out of which every narrative that we are able to tell is enfolding and unfolding.

It produces narratives and absorbs narratives.

Bahktin places Folk-Lore, Myth, the Language of the People, in the Centre.

Every narrative contains a twist, a moment where the expansion of the beginning turns to the contraction of the end.

It is the moment where the narrative is balanced. The reader holds his breath.

It is also the moment where the narrative is aware of itself. It observes the whole.

Sometimes the twist is in the end. You know “who done it”.

Sometimes the narrative starts with the twist. There are even narratives without a twist. You know all the time what will happen.

Scientists don’t realize that a scientific article is also a narrative.

They use citation to prove they are telling a true story.

Funny enough scientific citation has created the Internet. A hypertext is nothing but a citation-structure.

3 Citation

Old narratives produce new narratives. This is always accomplished by Citation. “The word in language is half someone else’s.

It becomes “one’s own” only when the speaker populates it with his own intention, his own accent, when he appropriates the word, adapting it to his own semantic and expressive intention.

Prior to this moment of appropriation, the word does not exist in a neutral and impersonal language. . . but rather it exists in other people’s mouths,

in other people’s contexts, serving other people’s intentions: it is from there that one must take the word, and make it one’s own“”. The cursive sentence between brackets is a citation of Bahktin.

4 Dialoque

New narratives also oppose old narratives. They are Dialogic. “The entire life of language, in any area of its use . . . is permeated with dialogic relationships“.

Dialogues are converging (Socratic dialogue), diverging and conflicting (Menippian Dialogue) or one sided (the Magisterial Monologue).

Thus at any given moment of its historical existence, language is heteroglot from top to bottom:

it represents the co-existence of socio-ideological contradictions between the present and the past, between differing epochs of the past, between different socio-ideological groups in the present, between tendencies, schools, circles and so forth

The Centre generates new narratives all the time.

They are a mix of the old and the new.

The centre is the Centrifugal Force and this force is powered by Contradiction.

Roller_Coaster

5 Monoloque

The Institutions, the Ruling Power, are constantly trying to standardize (the Centripetal force). They formulate rules and try to transform the dialogue into a monologue.

The centripetal and the centrifugal force create a huge tension.

This tension moves the Wheel of Creation. The wheel always moves through the stages of Order and Chaos. In the middle of the Tornado of Creation is the Centre, the Chronotope. In the centre you will always find rest and inspiration.

The monologue (the magisterial dialogue) is the dialogue of the Magister, the scientist, the manager, the judge, the physician and the teacher.

They use science, the law, books or other Magisters to enforce their power. By formulating rules they try to destroy the creative centre (the context).

6 Context

A context is potentially unfinalized; a code must be finalized. A code is only a technical means of transmitting information; it does not have cognitive, creative significance. Code is deliberately killed context“.

At this moment the Centripetal force is implemented in the Search Engine.

Narratives are found by typing codes. This makes it very difficult to find a context. Companies like Google are manipulating the coding. They are paid by the Centripetal Force of the Commercial Companies.

Creation

The centrifugal force is never at rest. It always generates new alternatives.

The creation of new literature is not bounded by rules. Every time a new structure is defined the Centre starts to play with the rules and generates a new combination.

The Centre is not only combining rules it even invents new rules. The Centre is the inventor of new Games to Play.

Producing literature is a process of spiralling out.

It follows a cycle but at a certain point in time a new Centre appears and the Cycle starts a new process of Folk-lore.

The new centre is always connected to the old Centre. New myths and new fairy tales are created that are a representation of the Spirit of the Time.

With and Against the Clock

Every cycle is governed by a Clock.

The periodicity of the Clocks is determinated by the number five. It runs at a frequency of 1250, 250, 50, 10 or 2 years. There are frequencies that are moving faster (the Atom) and much slower (the Universe).

Bahktin has developed a very interesting theory about the development of the Chronotopes in history.

7 The Cycle of Western Culture

The Sheng Cycle.is the result of Connecting the points of a 3×3 Magic Square called the Lo Shu. The cycle can be mapped on Paths of Change wich is a variant of the Quaternio (Fourfold) of Carl Jung.
Cycle generator based on the Chinese Sheng Cycle. The wave is a Sinus related to Harmonic Theory.

Cycles

This theory was reinvented by Ray Tomes when het researched the data of the Institute of the Cycles created by US Government to explain the Great Depression.

The Kondratiev cycle has a periodicity of 50 years. The cycle is created by using the Sheng Cycle generated by the Lo Shu.
The Bahktin Cycle. The cycle is generated with the Lo Shu also with a Periodicity of 250 Years.
The five Chronotopes of Bahktin

I will tell the Tale of the Chronotopes of Bahktin on the level of the Cycle of Culture (P= 1250 .years, 250years per stage).

Huns

Between 450 and 700 the Roman Empire is destroyed by the Huns. It is the time of the Great Deportations. People out of Asia move to the West. They are the ancestors of the Ostrogotes, the Visigotes, the Franks, the Gauls, the Germans and the Celts. 1250 years later they are integrated in what we now call Europe. Between 700 and 2000 the Europeans explore and conquer the World.

Around 1200 the new powers have created many Kingdoms and have organized the Crusades to conquer the Holy Land. To show their power they build the Cathedrals. The Cathedrals are the instrument of the Education of the Masses. The old folk-lore is transformed to the new of the Christian Faith. The old-folklore is not destroyed. Many symbols and important events are preserved. They are cited. The transition of the Sun in Winter is transformed in Christmas. The new apostles are connected to the old animals of the old Wheel of Fortune.

Tristan Isolde

Between 1200 and 1450 the Chronotope of the Greek Romance (Tristan and Isolde, Arthur and The Grail) appears. It is the Chronotope of Being and Destiny. “There are a lot of suddenly’s”. Everything happens. The actor in this Chronotope is without identity. He is tested by destiny. When he has passed the test he is not changed. There is no time and space. Time (“adventure-time”) is reversible. The actors are public figures and space is public space. In the narratives we are able to see and hear everything.

We are in the Middle Ages. In the outside world destiny is also playing its evil game. Western Civilization is almost destroyed by the plague, feminine and wars between the Kingdoms. Even the Christian Empire of Rome is divided by a schism (Byzantium). At the end only a few Kingdoms survive. These Kings become Emperors. They represent God on Earth.

copernicus

This (1450-1700) is the time of the Chronotope of the Adventure. It is the Chronotope of Becoming. The identity of the actor is transforming. He is responsible for his own actions. Life is full of turning points (twists). The actor wants to take control of the outside world. Space becomes “private space”.

To give the reader insight in what is happening the Observer is introduced. He is a voyeur, a prostitute, a rambler, a rover, a tramp, a spy, a servant or an animal. The observer is not influencing the story at all. He is just watching. Objectivity is also introduced in space (court).

In the outside world we are in the Time of Renaissance (the Era of Discovery). It is the time of new inventions in Science (Copernicus), Art (Leonard Da Vinci) and Religion (Reformation, Luther, Calvin). The Bible is translated in the language of the people. It is also the time of the Great Explorations (Columbus) of the world outside the West. Western Culture starts his quest to control Nature and eventually the World.

munch

The next Chronotope is the Biography (1700-1950), the praise of a public figure who has accomplished something in life. We are moving from the outside world to the inside world of the actor.

Inner space is closed. “This offers a new relationship to one’s own self, one’s own particular “I”- with no witnesses, without any concessions to the voice of a “third person“.

Outside events affect the inner world. The actor is not showing this. In the outside world the actor is judged by his actions and not by his inner space (his essence). “The essence of man is realized not by his condition but by his activity“.

To give the reader a view on the inner space the outsider is introduced. His outside actions are governed by a distorted inner space. The outsider (the fool, the eccentric) acts as a reference.

The actor is a pretender. He is constantly in doubt, grumbling, cynical and sarcastic. He is also passive. He is watching from a distance. Everything is Relative (Bahktin was a fan of Einstein). The only time when the actor is able to show himself is at the carnival. During this short period he is allowed to choose his own mask.

This is the time of the Industrial Revolution. It is the era of mechanization. It starts with the invention of the Mill and the Factory. It ends with the mechanized Consumer watching Television.

star wars

Starting in 1950 we are again in the phase of Folk-lore. Western Civilization is moving to a new Centre, Earth.

New myths and legends will be created. They have to be based on all the tales, myths and legends that are available on Earth. Some of them will be a citation. Others will be an opposition.

All kinds of dialogues will take and have to take place. We will experience many conflicts (Mennipian Dialogue). We will also have to listen and ask questions to understand the other cultures (Socratic Dialogue). We have to stop our Western Magisterial Monologue.

8 Heteroglossia

In the beginning it will be a Heteroglossia (a many voicedness), a very complicated Knot we have to untie. When we have found the tread we will be able to weave a new web of narratives that will start the phase of the Greek Romance again.

Between now and 2100 “We must make the new by our own effort”.“We have to face problems of reality and human potential, problems of freedom and necessity, and the problem of creative initiative“. We have to become persons “who emerge along with the world and reflect the historical emergence of the world itself”.

In order to understand, it is immensely important for the person who understands to be located outside the object of his or her creative understanding — in time, in space, in culture. . . . Our real exterior can be seen and understood only by other people, because they are located outside us in space and because they are others

We have to write our own Novel. “There is no causality in novels, no genesis, no explanations based on the past, on the influences of the environment or of upbringing and so forth. Every act a character commits is in the present, and in this sense is not predetermined”.

We have to act without hesitation and leave history behind. There is no experience we can reuse. The future is unfinalized (open).

The Magisters are not able to tell us what to do. They are out of tricks. We have to put off our own masks and take responsibility for what we are doing. “There is no alibi for being”. We have to stop pretending and use citations of others to prove we are right.

9 Carnival

carnival of fools

We are now part of the Worldwide Carnival of Fools. Choose your mask out of the many masks that are available all over the world. Listen to the stories of other cultures and be surprised about the beauty and the experience they are containing. Give the Fools and the Eccentrics, the Outsiders, a chance to help you.

Laugh.

It will be fun.

I want to close with a citation of Paul Feyerabend (Killing Time (1995)): “People, intellectuals especially, seem unable to be content with a little more freedom, a little more happiness, a little more light. Perceiving a small advantage, they seize it, circumscribe it, nail it down, and in this way prepare a New Age of ignorance, darkness and slavery. It is rather surprising that there are still people who want to help others for personal reasons, because they are kindhearted and because they have not been intimidated by principles. It is even more surprising that some of the people can work in institutions despite the greed, the incompetence, the power struggles that seem to surround the noblest cause.”

Do you want to know more about Feyerabend read The Act of Creation: About Fusion and Con-fusion

10 Towards a Philosophy of the Act

About the Paths of Change of Will McWhinney

Will McWhinney
The Navajo Pollen Path inspired Will McWhinney to write his book Paths of Change

Oh, beauty before me, beauty behind me, beauty to the right of me, beauty to the left of me, beauty above me, beauty below me, I’m on the pollen path.”

In 1992 I met Will McWhinney.

Will became the most influential person in my whole life.

Will wrote just one book called Paths of Change.

Paths of Change is based on the ancient Navajo Pollen Path.

Will was an expert in the myths and culture of the Ancient Tribes that lived in the Four Corners-area of New Mexico.  Every year he organized a seminar in the Ghost Range for his ex-PHD-students. I visited many of his seminars and fell in love with New Mexico and the ancient cultures (Hopi!) that live in this area.

Will tried to write a second book called Grammars of Engagement. The book is about Coupling or Entrainment.  For about ten years we discussed many of his ideas.

Unfortunately his book was never finished. The reason it was never finished can be found in Paths of Change. Will was not able to apply his own theory. Strangely enough this proves his theory.

Let me try to explain the theory of Will. The theory of Will is based on his reflection about the Practice of Change.

He did not write the book alone. He discussed his intuition with all his colleagues of UCLA (University of Los Angeles).

What they wanted to resolve was a very strange pattern behind the failures of Personal and Organizational Change.

Will and his colleagues found out that the explanation was simple. Human beings don’t think the same. They are unaware of this. Almost everybody is convinced that all humans think the same. This is the main reason why many people don’t believe the theory of Will. This again proves the theory.

Will discovered four basic ways to think. He named them Mythic, Social, Unity and Sensory. The four ways are completely independent.

The consequence of Path of Change is that You reader when you are not of my world will read this article and think you understand what I am trying to say but in reality you understand something else.

The Chinese Pollen Path

When I meet you you will prove this when I ask you to explain what you think I am trying to say. The only way to explain the theory is to detect your worldview and use your language to tell the same thing.

When I do that you will think I am explaining a different theory. Probably you will ask me why I have changed my point of view (= world-view) and I have to explain you in your language that I did not do that. This will cause the same problem. You will think I am inconsistent.

When you are living in a world with only one world view you are according to all the Best Practises in Mental Ilness (Interpersonal Theory) highly disturbed.

Many people are able to think in two world views. They are able to switch from one world view to the other.

The amount of different combinations of Two of the Four Worldviews is Twelve (4×4 = 16 but 4 are the same x the same = the same -> 16-4 = 12). Will named the 12 Duals Games but you can also call them Apostles (with Jezus at the Center 12+1 = 13), Knights (of the Round Table with Arhur at the Center) or Constellations (of the Zodiac with the Sun at the Center).

Some people are able to switch to all of the world views. When you are able to switch to the worldview of the other you are able to explain the same thing differently. You are able to look at the world with a shared view.

The four worldviews in the book of kells

When both our worldviews are the same we will agree on everything but both of us will not see the others. This is the main reason why people with shared worldviews join in all kinds of cooperation’s. They join because they need a secure place that shields them from the strange outside world.

It is also the reason why people with different world-views leave a cooperation in due time. They feel the others don’t understand them. Clusters of shared world-views become highly inflexible when the outside world changes.

When you are a Sensory you will say “what I read until now is highly theoretical. I want to see facts and prove. Is the theory of Will tested?”.

Although Path of Change is Best Practice you will not accept what he is writing. You want to experience the theory yourself and perhaps 20 years later you will write a book telling the same thing. You will write a book full of examples because you love examples. You will be convinced it is telling something very different Will was telling. Happily Will has also written a book that uses examples and cases to help You.

Luke the Evangelist, the Social

When you are a Social you want to know the opinions of important social scientists and others you feel are of importance. You believe important people are telling important things and you have never heard of McWhinney so his theory is not important to know.

When you are a Unity you want to know the Rules. You want to be told what to do and most of the time you do what the Rules tell you to do. The book Will has written is without Rules it contains concepts and ideas. You think concepts and ideas are not concrete. You even don’t like some of his concepts because they are not according to the concepts you think are true. They are violating your System of Thought. You believe in absolute truth.

When you are a Mythic you believe everything is possible. Life is full of opportunities. You generate ideas and concepts all the time. A Mythic creates his own unique theory and his theory is really a theory about himself. A Mythic is unaware of this. To become aware of this he has to face the facts. He needs to switch to a Sensory world view or accept the view of an other who is able to see the world this way. This is very difficult for a Mythic because a Mythic is very Will-full.

john the evangelist the mythic

A Mythic is convinced he is the only person who understands the World and some day the World will understand what a genius he is. This will never happen when he is alive. Mythics become a Myth when they are dead.

A Mythic is also an artist. He produces paintings, poems and even theory but his theory is mostly incomprehensible for others just like poetry.

Only Mythics understand Mythics. They feel the Field of Meaning. A Mythic does not understand that the others don’t understand him because his poetry is `the way it is`. It tells everything there is to say.

Will’s basic patterns were Mythic and Social. He was also able to switch to Unity. His blind spot was Sensory. Although many people were very enthusiastic about his book he did not see the facts about his success.

As a Social he focused on the recognition of important social scientists. At the end of his life he was very sad about this. As a Mythic he was convinced his theory was simple and easy to understand. This created even more sadness. Sadness and depressions are the mental illnesses when a Social becomes too Social.

Why was Will unable to finish his book? A Mythic is a highly creative person. He was constantly generating new ideas and concepts. The book was changing and changing and changing because Will wanted to create the perfect book about Engagement. Every version of the book he created was a jewel of poetry and insight. Will wanted to create the perfect book and striving to perfection is again an act of a Mythic. Will was falling in the trap of his own world-view.

What Will also did not realize that he was really writing to understand himself. Path of Change and Grammars of Engagement were a personal quest to understand the real Will McWhinney.

Mark the Evangelist, Unity

In the last year of his life somebody asked him to write his life-story. He tried to do this. He became aware of the fact that his whole life was centered around one personal quest. He wanted to find harmony. He never found harmony because a Mythic is on a Quest and the Quest never stops because every time when he has found the Grale he will start to look for a new Grale.

In Grammars of Engagement he started to write about Harmony.

A few citations out of his unpublished manuscript:

All communication arises through coupling. All communications are dances that coordinate the rhythmic processes shared among the engaging systems

Communication is not a transmission of information, but rather a coordination of behavior among living organisms through mutual structural coupling. Coupling, the instrument of coordination, is established by the physics of exchange and by traditions that associate both human relations and communications with music: harmony, rhythm, tone and tune”.

Just right’ communication work because it allows systems to exchange energy, thus information, through entrainment. They dance to a just right message. The communication follows from exchanges that take place as the systems draw each other toward a common resonant mode. Systems communicate in the process of being more similar, approaching a harmonious state at least in the domain of the communication. Entrainment stops short of perfect harmony. With perfect harmony there is no exchange. ‘Just right’ is becoming close to harmonizing”.

What Will is describing is a dialogue. Will was always playing with his own thoughts. He was busy with an internal dialogue called Reflexion. Intense reflexion is a Mythic Process. When you only talk with Your Self there will be no difference. You are similar with yourself and the internal dialogue stops. You are in harmony.

matthew bull

To make a difference you have to introduce others like your wife or your mother. People talk internally and externally with many voices. Most of them do this without noticing. They are not aware of the many personalities they are. They are not similar to themselves and therefore “out of balance”.

To become balanced they need to talk. A huge amount of conversations (gossip) are aimed at creating an internal balance. To find internal balance people look for people that are similar. Again they need a secure place that shields them from the strange outside world.

When people are constantly moving in similar environments they will never find their Kernel, The Self. It will be watching unable to interfere in the many dialogues that are taking place.

When the Self is unknown, people will not accept the theory of Will. They will be switching from one theory to the other without finding rest.

When they find themselves they will not need the theory of Will because they will be able to play with all the world-views. This is a paradox. It also proves the theory of Will because Will tried to explain that Life is a Paradox.

Another citation: `The process of coming close to harmonizing is visible in an old example. Automobiles and farm machinery once had clutches. These clutches consisted of two plates, one attached to the driver motor, the other attached to the wheels, thrasher, or rotary saw. When the operator ‘let in the clutch’ the two plates moved flat up against each other. As the clutch ‘comes in,’ the driver plate begins to transfer energy to the follower plate getting thus it to turn. At first, the clutch slips and most of the power goes to grabbing, which produces heat. Increasingly the driving plate turns the follower. With full ‘letting in,’ the two turn together. There is no more heating; they form a unit with no further visible communications. The coupling established at the molecular level joins the material of the driver and follower plates in transmitting power to the wheels and cutting blades. This clutching sequence is a model of entrainment. We can recognize similar entrainment sequences in many other situations: a spoon stirring batter in a bowl, cellular protein molecules latching onto antibodies, two persons entering into conversation, and 100,000 people being captured by Marion Anderson singing God Bless America at the Lincoln Memorial

Will was unable to operate his own clutch. This was really visible when he was driving his car.

The Magician, The Mythic

He was a staccato person. He loved to work with steel and stone. He was a sculptor. His art was concrete. He loved to practice what he preached but he always practiced his theory in the outside world. He loved to help others but never wanted to be helped. This is the sad consequence of a Mythic/Social-combination.

Will showed that all the combinations are games and the Mythic/Social-game is the game of creating new games. A Mythic Social is an innovator. He is always on the front-line.

He does not see that his inventions wil be taken over by other World-View combinations that are highly practical like the Unity/Sensory-combination, The Expert.

Expert always think they have invented things themselves and never give the Mythic/Social the credits. This is a fact of life but Mythics don’t accept the facts of Life.

His books are wonderful pieces of English words I never heard of. He was a child of a highly educated family in Boston. His mother and father did not love him. They wanted him to become somebody. At the end of his life he was convinced he had failed to satisfy the ambitions of his parents. He told everybody this was the fatal trap in life.

Will was not only a Mythic but also a Social. Socials are highly influenced by Others. Of course parents play the most important role because a young child is incapable of resisting their influence. The Self of the young child is watching.

The Fifth World Views, The Center, Consciousness

In the internal dialogue of Will his mother plaid a very important role. In his external dialogue he looked for a similar person and his wife plaid that role. He was unaware of this. He was constantly fighting the mother in his wife without noticing she was a different person. His wife plaid the same game. Will was her father and she did not notice Will was really looking for love and harmony.

Will promoted ”Just right” because ”With perfect harmony there is no exchange”.

Another citation:”Too Large—Overloads. Highly energetic perturbations overload a system, tearing apart the autocatalytic loops that hold its definition. Too much energy bifurcates the stable basins of a system’s memory and ultimately violates its autopoietic identity. The overly energetic perturbations leave open non-reflecting fragments of nodes: neurons, bits of stories, and social customs. These fragmented networks are no longer able to hold meanings or link to memory traces. Short of total destruction, strong perturbation will wipe out the fine structure of a receiving system, leaving it only able to operate in those sequences enforced by the invasive perturbation. To protect the networks of connections, electrical and mechanical systems have features to handle ‘over-modulation.’ With appropriate design, they digitize signals to compress the spectrum, thereby allows the message to be accepted. Human systems have a variety of means to block or censor invasive signals that violate our senses and psyches. Some at the physiological level block the energy that carries the messages; others receive, understand and reject the overwhelming impact. Blocking and the use of censorship disconnects us from the environment and preempts the discrimination they would our systems had more capacity”.

The Paths of Change of the Hopi

Wills communication was Too Large.

He was a genius and his wife a normal person. He did not realize this.

His knowledge and experience was so enormous that he overwhelmed everybody.

He was looking for a dialogue but in every dialogue and project he became the leader.

He was a guru but he did not want to be a guru.

He was a child longing for his mother but he never wanted to be touched.

He cared for everybody but not for himself.

He was fighting but he wanted peace.

He wanted to create a better world but the outside world was moving into the wrong direction. He did not accept the Cycle.

He always wanted to cure himself. He wanted to find the eternal youth and searched the whole world for new treatments and medicines. He did not believe in the medical system but at the end of his life he needed the system desperately. He never listened to the experts so they left him alone.

He preached meditation but he could not calm himself.

Will was the prove of his own theory.

He was a living paradox.

What Happened?

The personality and the vision of Will McWhinney attracted many Mythic people. All of them started to play with the theory of Will in their own way. Soon it became very clear that Will had re-discovered a very ancient theory of Life.

A pastor found a relationship between the World Views of Will and the Four Apostles (see pictures in this blog). He  discovered that the Four Books of the Evangelists where written to adress one particular World View of the believers.

We discovered a relationship with the very powerfull psychological theory called Interpersonal Theory, Game Theory, Conflict Theory, the Cycles in History, the Tarot, the Four Humors, the Zodiac, the Four Forces of Nature, the Archtetypes of Jung, the Myers Briggs test, the Big Five, the metaphors of George Lakoff and many many other ancient and modern theories.

Paths of Change has proved to be the perfect meta-theory to map and understand all kinds of different physical and social sciences. It shows without any doubt that a theory of everything is possible.

The most interesting find was the self-referencial nature of the theory. It is possible to map the theory on itself.

This website contains many examples of the remarkable power of Paths of Change to understand what is happening in the World.  Use the tag Will McWhinney to find them all.

LINKS

A list of comparable models

About Entrainment

About Meta-Perspectives

About Engagement, A Chapter out of the never published book of Will McWhinney

A PPT Presentation about the Paths of Change of Will McWhinney

A PPT Presentation about the World View of Will McWhinney

About the Pollen Path