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Doctor Out of the Box (In Dutch)

Dit is een Powerpoint-presentatie uit 2013 gemaakt om te laten zien hoe slimme hulpmiddelen zoals semantic mining, sensors en proces-management  kan helpen om de processen in de gezondheidszorg te ondersteunen. Er wordt gebruik gemaakt van Paths of Change (PoC) van Will McWhinney om het gebied in kaart te brengen. Dit gebeurt stap voor stap waarbij er iedere keer een nieuwe (medische) functie wordt toegevoegd. Aan het einde van de presentatie worden alle stappen samengevoegd in een Gezondheidsarchitectuur die zowel voor de lichamelijke als de geestelijke gezondheidszorg bruikbaar is. Paths of Change past op Interpersonal Theory een psychologische theorie die de mens … Continue reading Doctor Out of the Box (In Dutch)

About the Human Measure

A few years ago (2003) somebody asked me to address the Dutch IT Architecture Congress. The subject was the Human Measure. To understand the Human Measure you have understand the relationship between the Human Being and The Human Measure System, The Emotions. At that time I was already highly influenced by Will McWhinney so I used his model of the Four Worldviews to describe the Human. Later I discovered a Fifth Worldview (Consciousness) that was hidden in his teachings. The consciousness is the monitor of the Whole of the Human Being. It reflects about the behavior of the parts and … Continue reading About the Human Measure

About The Industrial Revolution

The Industrial Revolution started with the mechanization of the textile-industry (1740-1790) in England. A new collaboration concept the Mill, later translated in the Factory, is invented. The Industrial Revolution is preceded by the Renaissance. The Renaissance is a Creative Phase. The Industrial Revolution is a Social phase. A Social phase changes the way people cooperate. Small scale cooperation structures were destroyed and replaced by large-scale cooperation structures. The Industrial Revolution not only changed the way people cooperated in labour. It also changed the way Cities and Countries cooperated. At the end of this phase (the Second World War) Europe and the World (UN, … Continue reading About The Industrial Revolution

How to Create Human Scale Tools: About Movers, Memories and Comparators

Humans are the most advanced toolmakers in nature. The main reason is that they are the less specialized organisms. They need tools to survive. People are also the most complex organisms in nature. This complexity makes it possible to invent new possibilities and to work with specialized tools and animals (horse, cow, hammer, car, computer). All the time people have tried to make a better living by inventing new tools. If the basic needs were met (food, housing, health, safety), people got the time to get their emotional system into balance (love, self-esteem) and satisfy their imagination (play, explore, self-actualization). … Continue reading How to Create Human Scale Tools: About Movers, Memories and Comparators

How to Create Cooperative Networks by Playing Complementary Roles

People have to cooperate to survive. Children need their parents to nurture and teach them. Parents need the help of their children when they are old. The basic principle behind cooperation is long-term reciprocity. People give something voluntary and sometimes for free to others or help the other trusting they get something of the same value back in the future. To survive people have to have a long-term perspective. They have to sustain their environment and the supporting infrastructures to make sure that there are enough people and tools to help them when they are old. The need to survive … Continue reading How to Create Cooperative Networks by Playing Complementary Roles

How to Create the Perfect Need-Machine by Analyzing Personal Activity Patterns

In the approach of Taylor and Ford, the employees and customers are treated as programmable machines.  The focus was on a perfect coordination of the senses, the muscles and the production system (the assembly line).  The emotions and the imagination were neglected. In mass customization, the emotions are involved. In customer innovation, the imagination is imperative. In a demand oriented system all the parts of the human cognitive system have to play a role in a coherent and balanced way. The human body acts on its environment with messages and action-patterns. The incoming and outgoing messages are observed by the … Continue reading How to Create the Perfect Need-Machine by Analyzing Personal Activity Patterns

About Subsidies

Around 1993 I became responsible for Subsidy Management at ABN AMRO. The whole thing started when the bank contracted a specialized company called PNO. I was asked to coordinate their activities in the Bank. First you have to write a proposal (estimate time (including advisor). When you get a subsidy you have to spend time reporting (estimate time). The sum of both multiplied by the price per hour result in the costs. Multiply the sum of subsidy by the chance you get the subsidy. A simple way to do that is to estimate the amount of contenders. This gives you … Continue reading About Subsidies

About Learning Styles or Why Inventors are Always Bothering an Organization

At ABN AMRO I was responsible for one of the biggest training projects ever started. The complete IT-Staff and their customers had to be trained in “the ABN AMRO-way-of-working” after the merger took place.   We were able to use the most advanced people and tools to accomplish this aim. It made it possible to meet “the best minds on earth” and to learn about their vision and experience. Later we used this knowledge in every part of the bank. One of the major targets we wanted to accomplish was to minimize training. People with IT-Skills are very expensive and … Continue reading About Learning Styles or Why Inventors are Always Bothering an Organization

Why Politicians are Afraid to Play the Game of Politics

Will McWhinney defined six games. In the previous blogs I told you about the Game of Life and the Analytical Game. In this blog I want to tell you about a very special game called the Game of Politics. The game of Politics is a conflict between the worldviews Unity and Social. Unity is the world of Norms and Social is the world of Values. Many people consider the Game of Politics a “dirty” game. They don’t like politics at all. It is a dirty game because many people that call themselves politicians are formulating and enforces rules (by the … Continue reading Why Politicians are Afraid to Play the Game of Politics