In the Netherlands there is a discussion going on about a possible shortage of working power. In the near future there will be an abundance of old people (the baby-boomers) and a shortage of young people. The strange thing is that there are really enough people available to do what is needed but they are not qualified to do the job.
Everybody has to work. Parents with young children need external help to take care of their children. To make this possible the government is giving parents a tax benefit. To get this benefit the parents have to use an accredited childcare institution. The tax benefit created a huge demand for accredited child care. The huge demand created a shortage in certified experts. The booming childcare business has created a budget problem.
When I was young life was simple. Mothers took care of the children. Fathers went to work. Mothers were not paid to take care of the children.
When you move childcare from the “for free” to the “paid” zone of society you have to determine what an expert needs to know and what she or he has to do. You are formalizing childcare. Most of the people that are out of work are unable to acquire a certificate to work in the child-care business. The norms are too high.
You also need buildings, transport, managers, laws, law-enforcers, advisors, quality management systems, controllers, bookkeepers and many others things to create an institution. We are generating a higher level of activity in society than before.
When childcare was not formalized everybody was qualified to raise children. When the norms are formulated it becomes very clear that the people who were doing the task (the parents) can be divided into two groups the not-educated people and the educated people.
This starts a discussion about childcare in general. The end of the discussion is a new institution that is taking care of parents that are unable to raise children and the parents themselves. Again we are generating a higher level of activity in society than before.
What is really happening is a formalization of society. Society is moving from a stage where people were helping each other to a stage where you have to be paid to get help. Every interpersonal activity is changed into a transaction. When interpersonal activities are changed into a transaction people lose the feeling of responsibilty for the whole.
Transactional relationships are aimed at the short term. When you pay a person directly you don’t have to pay back in the future. Transactions destroy long-term reciprocity.
When you are rich you are able to pay for every thing. When you are poor you are unable to do this unless you are helped by others or by government. Government has to create laws and the laws contain conditions. When Government is paying you, you have to do something in return.
When you are out of work you have to do the work government is telling you to do. To work you always have to leave your house and go to another place. When you have to work you are unable to take care of your children.
The real problem is that we are too active in the formalized area of society. We are doing things that could be done in a more natural way. Taking care of others is a natural tendency of the human being. To do this we simply need more time.
To generate work we have created an immense not productive workforce in society, called the social services sector. A social service is really not social at all. It is a formalization of social activities. Social activities are managed by the emotions.
Formalized Emotions are very different from the Emotional Emotions. A formalized relationship is managed by a contract, procedures and norms. A social relationship is for free and is based on friendship and reciprocity.
When I was young life was simple. Children took care of their parents when they were old. The children were not paid to take care of their parents. Now their children are unable to help their parents and their parents are unable to help their children. Both are too busy or unable to help. Some of them are even not allowed to help because they have to stay busy in the formalized part of society.
The people who are unable to get a qualification are constantly trained by government. Many of them are unable to get a “usefull certificate“. Because they have to “work” they are not allowed to take care of their children. The care for their children is taken over by professionals paid by government.
The experts are getting a salary that is much higher than the unemployed ever could get. Perhaps the government could pay parents to take care of their own children and pay children to help their own parents.
I hope you see we are creating a spiralling loop and the end of the line is an imaginary disaster. It is an imaginary disaster because the problem is easily solved by reducing the amount of activities in society until people are able to help other people without being paid.
I hope you now understand why we need a recession. We need a recession to move to a more social society.
Around 1993 I became responsible for Subsidy Management at ABN AMRO. The whole thing started when the bank contracted a specialized company called PNO. I was asked to coordinate their activities in the Bank.
First you have to write a proposal (estimate time (including advisor).
When you get a subsidy you have to spend time reporting (estimate time).
The sum of both multiplied by the price per hour result in the costs.
Multiply the sum of subsidy by the chance you get the subsidy. A simple way to do that is to estimate the amount of contenders. This gives you a simple statistical expectation.
If the Estimated sum is lower than the costs don’t spend your time and try to get money in a different way. In general when you are a small company stay out of subsidies.
If you really want to become rich start a company like PNO (Pecunia Non Olet, Money Does Not Stink).
When I met them I soon found out that I was there when the company was created. They started their activities at the same place (Hengelo) and the same building as the company of a friend of mine. This company (Utopics) developed the expert-system they use to track subsidy opportunities.
Until 1993 I did not realize that it was possible to acquire a huge amount of money when you play the game the right way.
The Subsidy Game is played the right way when you combine two things. You have to align your strategy and related projects with the vision of government and you have to create the right level of contacts.
When the local or international government defines a policy they look for instruments to support this policy. One of the instruments they use is subsidies. They pay you to do what they want you to do.
When you want to get a lot of money you have to align your policy with the policy of the government.
It is very important to understand that aligning your policy is a virtual act. You have to show that the policy is written down on paper. If you are clever you don’t have to adjust your plans. In reality you play the same game government is playing. They also act very differently at the inside.
They play the Game of Politics. The game of politics is a combination between the Unity (Plan, Model) and the Social (Emotions, Network) World-View. The game is about persuading people to accept a model or plan or asking an opinion about a plan.
The simple trick is to relate all the projects you are doing to the policies of the Government and translate the project-plan into a proposal for subsidy.
The next step is much more important. You have to influence the network of decision makers. I hope you are not a naive person who believes in an objective government.
Everybody in government can be influenced to do what you want. The only thing that counts is the price you have to pay. Please understand that bribing is possible but this is a very stupid way to get influence because it only influences one person.
To get an optimal result you have become an “important person” in the network of decision makers itself.
To do this you have practice the art of Public Relations (PR). When you are practicing PR you have to know WHO is WHO, visit meetings and parties and give something to receive something.
When the Subsidy-project grew I became involved in PR at a large scale. PR is really fun. You talk a lot, travel a lot, you eat (and drink) a lot and sometimes you make a beautiful deal.
Soon I found out that the power of the Dutch Government was gone. The power was moved to Brussels. I made a proposal the create a special lobby-office in Brussels and to my surprise top-management agreed.
This started a new level of sophisticated manipulation. Getting things done in Brussels is much more difficult that getting things done in the Hague.
Brussels can be compared with Washington and the European Union acts the same as the USA. Many things are decided behind close doors and the most important influencers are the rich companies.
To get some instant experience I visited a few lobby offices and talked with the managers to find out how they were doing “it”.
My most spectacular experience was with IBM. IBM seemed to me the perfect lobby machine. The manager of the Lobby Office was the Minister of Foreign Affairs of IBM and he also had the power to act.
Influencing EG Policy was a very important issue at IBM. You have to understand that the EG is deciding about many standards and the standards have to be built in the products of IBM.
When I got acquainted with the practices of Brussels I discovered many “bribing patterns”. Later they were also detected and many scandals appeared. Yes, High Level Officials of the EG asked for money and they were also payed.
When you are not a high level player in the Subsidy Business I advice you to make use of an advisor. Even if you use an advisor the changes are low. Because of the low changes you are able to make a simple calculation to find out if subsidies are something you have pursue.
Will McWhinney defined six games. In the previous blogs I told you about the Game of Life and the Analytical Game. In this blog I want to tell you about a very special game called the Game of Politics.
The game of Politics is a conflict between the worldviews Unity and Social. Unity is the world of Norms and Social is the world of Values.
Many people consider the Game of Politics a “dirty” game. They don’t like politics at all.
It is a dirty game because many people that call themselves politicians are formulating and enforces rules (by the Analytical Game) but don’t apply the rules. They are not consistent.
It is not necessary to be consistent because everybody learns and makes mistakes but the “bad” politicians don’t admit their mistakes.
When they don’t admit their mistakes or deliberately misuse the rules they enforce, they are making use of the System for their own benefit. They want to gain or increase their power and/or their wealth.
When you want to increase your power you believe that your current power is not sufficient to protect your self. You are afraid. Although they never will admit this fear is the main driver of politicians that misuse the system.
When the fear becomes unbearable they develop an extreme position and focus on one worldview. If they do this they are not playing a game anymore. They are focused on one worldview (Unity) and develop a tendency that psychiatrist call Paranoid.
Many powerful leaders in history fell into the trap of fear to loose their power and created very powerful paranoid systems. Famous examples in recent history are of course Hitler and Stalin. When paranoid leaders enforce rules they become opportunistic. They don’t mind if the people believe they are inconsistent or “evil”. Every act is motivated by the impulsive reaction to a possible threat and every threat is part of a big conspiracy.
Let’s get back to the Game of Politics.
The Social worldview is the worldview of emotions. Emotions help you to evaluate attracting and repulsive forces. We show our emotions with our “body-language” and the tonality of the sounds we produce.
The Game of Politics is a game where we express our feelings directly in concepts. Our feeling evaluates so we could also say that the Game of Politics evaluates concepts and (the other way around) attracts or repels us when concepts are stated. We give our opinion.
The Game of Politics is very dependent on the Emotions.
The Emotions are a “very old part” of the Human. This part “does not understand” rational concepts.
The Emotions are “open” to manipulation when we are in a state a trance. We get into a state of trance when we are focused. This happens when we are looking at TV or a Movie or Driving a Car.
One of the most simple techniques to move a person into a trance-state is to “surprise” a person. We surprise a person when we do something the Expectation ( our Thinking) is not expecting. Surprise is the basis of hypnosis.
Many powerful politicians knew how to manage the Emotions. They are not managed by words. They are managed by the way the words sound and the body-language of the person who speaks the words.
The emotions are strongly managed by collective contexts. When people are united in a stadium the emotions connect. When pressure is used the personal fields of the humans unite into one collective field. They become one entity, a crowd.
When you want to build a Story-Based-Game the best way to interview is to ask people about their Life-story. Let us first have a look at the The Foley Center. The Foley Center of Northwestern University is specialized in Life Stories.
Dan P. McAdams of the Foley Center uses Agency and Communion as the major “modalities in the existence of living forms“. These two modalities may be viewed as two thematic clusterings in life narratives, each articulating important life goals, strivings, needs, and desires”. When I read the articles of McAdams it was not difficult to see that he was using Interpersonal Theory .
Because I was able to map Interpersonal Theory to The Theory of Will McWhinney . I was able to to open up a huge potential to litterally Play with Life Stories. Will has also mapped his World Views to Games Levels.
When you consider a Life Story as a Narrative a mapping to the Theory of Bakhtin about Chronotopes is also very helpful.
When you use the concept of the Chronotope you will see that a life-story takes Place in a named Time/Place-continuum (A House, The Office,). So not only ask When an Event took place but also Where it took place. A place is are very important factor in a life story. Many people remember the atmosphere of a Place. The House I was born felt Warm and Cosey. In my office I felt Alone.
When we had a look at the thoughts of Bahktin about Context we realized that we were really trying to describe a Situation and that other Actors in the Situation also plaid an important Role (Father, Mother, Manager, …..). So not only ask Where and When but also Who was playing an important Role.
Many people are unable to make a distinction between the Self (I AM) and the Role they are playing in a Situation. This is an important cause of conflicts. When you are a Manager you have to play the Manager and not be the Manager.
A life story is a Sequence of Situations that are always started by a CRITICAL Event. There a many ways to classify Events but a simple classification is a high point, a low point or a turning point.
In his book Paths of Change Will explains that there a many “Strategies” to change a life and of course a Life Story. Every connection of a World View to another World View can be considered a Change, a Conflict, a Game or a Dialogue.
An Event is related to the the World View Sensory. Sensory People view the world as a Causal Chain. When an Event takes place the Emotions come into play. Emotions are related to the Social World View.
According to Nico Frijda:
An emotion is usually caused by a person consciously or unconsciously evaluating an event as relevant to a concern that is important; the emotion is felt as positive when a concern is advanced and negative when a concern is impeded.
The core of an emotion is readiness to act and the prompting of plans; an emotion gives priority for one or a few kinds of actions to which it gives a sense of urgency – so it can interrupt, or compete with, alternative mental processes or actions. Different types of readiness create different outline relationships with others
An emotion is usually experienced as a distinctive type of mental state, sometimes accompanied or followed by bodily changes, expressions, actions“.
Emotions Evaluate a Situation. When they Evaluate a Situation they use a Concern to Priotize. When they are able to priotize with ease or when the Event is Dangerous the Action is Unconscious. When a dangerous event takes place the Reptile Brainstarts to work and the only re-actions that are possible are Fight, Flight and Freeze.
When a Major Event happens the priotization becomes Conscious. The Actor has to make a Decision. This decision is crucial for the next step (a new Situation).
When you have a look at (or feel, or listen to, ) Life Stories the Process of Decision Making is the most important factor. Socials always feel what the Others are doing or start to take care. Unities start to manage and want to restore Order. Sensories take care of Themselves (Ego) and Mythics want to restore harmony. What we see here is the Self-refererence of the Model of Will McWhinney. Inside the Emotions the World Views are again at play.
If we know how people Evaluate we are able to learn a lot about their Personality.
When we look at the Chronotopes of Bahktin we also know their Favorite Life Narrative. A Sensory uses the Chronotope of Destiny. His or her life is a sequence of events that are just happening.
A Social uses the Biography, the praise of a public figure who has accomplished something in life. When he has not accomplished anything his life is worthless. He is a total failure.
A Mythic is always searching for something (The Grale). His story is described by the Chronotope of Adventure. Deep inside the Mythic wants to find Rest and Harmony. When he finally finds Rest he feels the urge to move on. Therefore the Life of a Mythic is full of Turning Points.
When we know the Favorite Life Narrative we also know “How to Help“. A Social needs to be re-valuated. He needs a tap on the shoulder. He needs to be praised.
A Sensory has to stop to Wait and See. He needs to do something and learn from his mistakes. Somebody has to tell him that others have made the same mistake and he is able to prevent mistakes by looking (!!) at other life stories of comparable people. The most important persons could be his father or mother. They also have made mistakes and when they just tell their children frankly what they did many children would simply learn from the parents.
I hope you understand why the theory of Roger Schank is so important. His theory is able to help the Unity/Sensory-combination (Experts or Craftsman) and this combination covers about 80% of the people in Western Civilization.
Roger has now created an impressive Virtual School for Children all over the World. He is teaching children to learn a CRAFT again. He is not teaching THEORY but he is giving children the opportunity to ACT in REAL LIFE SITUATIONS. He is teaching them to become a Nurse or an Engineer. Craftmanship is HIGLHY needed in the underveloped countries.
The Virtual School is FOR FREE. It is financed by people who want to take care of the poor children in the World. The Virtual High School is using Games and it able to train Children to move to the level of the University within a very short time (max 8 years). Roger has made connections to Famous Universities in the US. They are also giving away their educational content (again Games developed by Roger Schank!) for free.
Funny enough I was unable to find anybody in the Netherlands who just wanted to try out his Virtual School. Every School and University in The Netherlands is re-inventing the Wheel. This is a Rule. The Dutch Government is spending billions to create something that is already available. This is also a Rule. If you want to know more send me an EMAIL.
Will was an expert in the myths and culture of the Ancient Tribes that lived in the Four Corners-area of New Mexico. Every year he organized a seminar in the Ghost Range for his ex-PHD-students. I visited many of his seminars and fell in love with New Mexico and the ancient cultures (Hopi!) that live in this area.
Unfortunately his book was never finished. The reason it was never finished can be found in Paths of Change. Will was not able to apply his own theory. Strangely enough this proves his theory.
Let me try to explain the theory of Will. The theory of Will is based on his reflection about the Practice of Change.
He did not write the book alone. He discussed his intuition with all his colleagues of UCLA (University of Los Angeles).
What they wanted to resolve was a very strange pattern behind the failures of Personal and Organizational Change.
Will and his colleagues found out that the explanation was simple. Human beings don’t think the same. They are unaware of this. Almost everybody is convinced that all humans think the same. This is the main reason why many people don’t believe the theory of Will. This again proves the theory.
Will discovered four basic ways to think. He named them Mythic, Social, Unity and Sensory. The four ways are completely independent.
The consequence of Path of Change is that You reader when you are not of my world will read this article and think you understand what I am trying to say but in reality you understand something else.
When I meet you you will prove this when I ask you to explain what you think I am trying to say. The only way to explain the theory is to detect your worldview and use your language to tell the same thing.
When I do that you will think I am explaining a different theory. Probably you will ask me why I have changed my point of view (= world-view) and I have to explain you in your language that I did not do that. This will cause the same problem. You will think I am inconsistent.
When you are living in a world with only one world view you are according to all the Best Practises in Mental Ilness (Interpersonal Theory) highly disturbed.
Many people are able to think in two world views. They are able to switch from one world view to the other.
The amount of different combinations of Two of the Four Worldviews is Twelve (4×4 = 16 but 4 are the same x the same = the same -> 16-4 = 12). Will named the 12 Duals Games but you can also call them Apostles (with Jezus at the Center 12+1 = 13), Knights (of the Round Table with Arhur at the Center) or Constellations (of the Zodiac with the Sun at the Center).
Some people are able to switch to all of the world views. When you are able to switch to the worldview of the other you are able to explain the same thing differently. You are able to look at the world with a shared view.
When both our worldviews are the same we will agree on everything but both of us will not see the others. This is the main reason why people with shared worldviews join in all kinds of cooperation’s. They join because they need a secure place that shields them from the strange outside world.
It is also the reason why people with different world-views leave a cooperation in due time. They feel the others don’t understand them. Clusters of shared world-views become highly inflexible when the outside world changes.
When you are a Sensory you will say “what I read until now is highly theoretical. I want to see facts and prove. Is the theory of Will tested?”.
Although Path of Change is Best Practice you will not accept what he is writing. You want to experience the theory yourself and perhaps 20 years later you will write a book telling the same thing. You will write a book full of examples because you love examples. You will be convinced it is telling something very different Will was telling. Happily Will has also written a book that uses examples and cases to help You.
When you are a Social you want to know the opinions of important social scientists and others you feel are of importance. You believe important people are telling important things and you have never heard of McWhinney so his theory is not important to know.
When you are a Unity you want to know the Rules. You want to be told what to do and most of the time you do what the Rules tell you to do. The book Will has written is without Rules it contains concepts and ideas. You think concepts and ideas are not concrete. You even don’t like some of his concepts because they are not according to the concepts you think are true. They are violating your System of Thought. You believe in absolute truth.
When you are a Mythic you believe everything is possible. Life is full of opportunities. You generate ideas and concepts all the time. A Mythic creates his own unique theory and his theory is really a theory about himself. A Mythic is unaware of this. To become aware of this he has to face the facts. He needs to switch to a Sensory world view or accept the view of an other who is able to see the world this way. This is very difficult for a Mythic because a Mythic is very Will-full.
A Mythic is convinced he is the only person who understands the World and some day the World will understand what a genius he is. This will never happen when he is alive. Mythics become a Myth when they are dead.
A Mythic is also an artist. He produces paintings, poems and even theory but his theory is mostly incomprehensible for others just like poetry.
Only Mythics understand Mythics. They feel the Field of Meaning. A Mythic does not understand that the others don’t understand him because his poetry is `the way it is`. It tells everything there is to say.
Will’s basic patterns were Mythic and Social. He was also able to switch to Unity. His blind spot was Sensory. Although many people were very enthusiastic about his book he did not see the facts about his success.
As a Social he focused on the recognition of important social scientists. At the end of his life he was very sad about this. As a Mythic he was convinced his theory was simple and easy to understand. This created even more sadness. Sadness and depressions are the mental illnesses when a Social becomes too Social.
Why was Will unable to finish his book? A Mythic is a highly creative person. He was constantly generating new ideas and concepts. The book was changing and changing and changing because Will wanted to create the perfect book about Engagement. Every version of the book he created was a jewel of poetry and insight. Will wanted to create the perfect book and striving to perfection is again an act of a Mythic. Will was falling in the trap of his own world-view.
What Will also did not realize that he was really writing to understand himself. Path of Change and Grammars of Engagement were a personal quest to understand the real Will McWhinney.
In the last year of his life somebody asked him to write his life-story. He tried to do this. He became aware of the fact that his whole life was centered around one personal quest. He wanted to find harmony. He never found harmony because a Mythic is on a Quest and the Quest never stops because every time when he has found the Grale he will start to look for a new Grale.
In Grammars of Engagement he started to write about Harmony.
A few citations out of his unpublished manuscript:
“All communication arises through coupling. All communications are dances that coordinate the rhythmic processes shared among the engaging systems“
“Communication is not a transmission of information, but rather a coordination of behavior among living organisms through mutual structural coupling. Coupling, the instrument of coordination, is established by the physics of exchange and by traditions that associate both human relations and communications with music: harmony, rhythm, tone and tune”.
‘Just right’ communication work because it allows systems to exchange energy, thus information, through entrainment. They dance to a just right message. The communication follows from exchanges that take place as the systems draw each other toward a common resonant mode. Systems communicate in the process of being more similar, approaching a harmonious state at least in the domain of the communication. Entrainment stops short of perfect harmony. With perfect harmony there is no exchange. ‘Just right’ is becoming close to harmonizing”.
What Will is describing is a dialogue. Will was always playing with his own thoughts. He was busy with an internal dialogue called Reflexion. Intense reflexion is a Mythic Process. When you only talk with Your Self there will be no difference. You are similar with yourself and the internal dialogue stops. You are in harmony.
To make a difference you have to introduce others like your wife or your mother. People talk internally and externally with many voices. Most of them do this without noticing. They are not aware of the many personalities they are. They are not similar to themselves and therefore “out of balance”.
To become balanced they need to talk. A huge amount of conversations (gossip) are aimed at creating an internal balance. To find internal balance people look for people that are similar. Again they need a secure place that shields them from the strange outside world.
When people are constantly moving in similar environments they will never find their Kernel, The Self. It will be watching unable to interfere in the many dialogues that are taking place.
When the Self is unknown, people will not accept the theory of Will. They will be switching from one theory to the other without finding rest.
When they find themselves they will not need the theory of Will because they will be able to play with all the world-views. This is a paradox. It also proves the theory of Will because Will tried to explain that Life is a Paradox.
Another citation: `The process of coming close to harmonizing is visible in an old example. Automobiles and farm machinery once had clutches. These clutches consisted of two plates, one attached to the driver motor, the other attached to the wheels, thrasher, or rotary saw. When the operator ‘let in the clutch’ the two plates moved flat up against each other. As the clutch ‘comes in,’ the driver plate begins to transfer energy to the follower plate getting thus it to turn. At first, the clutch slips and most of the power goes to grabbing, which produces heat. Increasingly the driving plate turns the follower. With full ‘letting in,’ the two turn together. There is no more heating; they form a unit with no further visible communications. The coupling established at the molecular level joins the material of the driver and follower plates in transmitting power to the wheels and cutting blades. This clutching sequence is a model of entrainment. We can recognize similar entrainment sequences in many other situations: a spoon stirring batter in a bowl, cellular protein molecules latching onto antibodies, two persons entering into conversation, and 100,000 people being captured by Marion Anderson singing God Bless America at the Lincoln Memorial”
Will was unable to operate his own clutch. This was really visible when he was driving his car.
He was a staccato person. He loved to work with steel and stone. He was a sculptor. His art was concrete. He loved to practice what he preached but he always practiced his theory in the outside world. He loved to help others but never wanted to be helped. This is the sad consequence of a Mythic/Social-combination.
Will showed that all the combinations are games and the Mythic/Social-game is the game of creating new games. A Mythic Social is an innovator. He is always on the front-line.
He does not see that his inventions wil be taken over by other World-View combinations that are highly practical like the Unity/Sensory-combination, The Expert.
Expert always think they have invented things themselves and never give the Mythic/Social the credits. This is a fact of life but Mythics don’t accept the facts of Life.
His books are wonderful pieces of English words I never heard of. He was a child of a highly educated family in Boston. His mother and father did not love him. They wanted him to become somebody. At the end of his life he was convinced he had failed to satisfy the ambitions of his parents. He told everybody this was the fatal trap in life.
Will was not only a Mythic but also a Social. Socials are highly influenced by Others. Of course parents play the most important role because a young child is incapable of resisting their influence. The Self of the young child is watching.
In the internal dialogue of Will his mother plaid a very important role. In his external dialogue he looked for a similar person and his wife plaid that role. He was unaware of this. He was constantly fighting the mother in his wife without noticing she was a different person. His wife plaid the same game. Will was her father and she did not notice Will was really looking for love and harmony.
Will promoted ”Just right” because ”With perfect harmony there is no exchange”.
Another citation:”Too Large—Overloads. Highly energetic perturbations overload a system, tearing apart the autocatalytic loops that hold its definition. Too much energy bifurcates the stable basins of a system’s memory and ultimately violates its autopoietic identity. The overly energetic perturbations leave open non-reflecting fragments of nodes: neurons, bits of stories, and social customs. These fragmented networks are no longer able to hold meanings or link to memory traces. Short of total destruction, strong perturbation will wipe out the fine structure of a receiving system, leaving it only able to operate in those sequences enforced by the invasive perturbation. To protect the networks of connections, electrical and mechanical systems have features to handle ‘over-modulation.’ With appropriate design, they digitize signals to compress the spectrum, thereby allows the message to be accepted. Human systems have a variety of means to block or censor invasive signals that violate our senses and psyches. Some at the physiological level block the energy that carries the messages; others receive, understand and reject the overwhelming impact. Blocking and the use of censorship disconnects us from the environment and preempts the discrimination they would our systems had more capacity”.
Wills communication was Too Large.
He was a genius and his wife a normal person. He did not realize this.
His knowledge and experience was so enormous that he overwhelmed everybody.
He was looking for a dialogue but in every dialogue and project he became the leader.
He was a guru but he did not want to be a guru.
He was a child longing for his mother but he never wanted to be touched.
He cared for everybody but not for himself.
He was fighting but he wanted peace.
He wanted to create a better world but the outside world was moving into the wrong direction. He did not accept the Cycle.
He always wanted to cure himself. He wanted to find the eternal youth and searched the whole world for new treatments and medicines. He did not believe in the medical system but at the end of his life he needed the system desperately. He never listened to the experts so they left him alone.
He preached meditation but he could not calm himself.
Will was the prove of his own theory.
He was a living paradox.
The personality and the vision of Will McWhinney attracted many Mythic people. All of them started to play with the theory of Will in their own way. Soon it became very clear that Will had re-discovered a very ancient theory of Life.
A pastor found a relationship between the World Views of Will and the Four Apostles (see pictures in this blog). He discovered that the Four Books of the Evangelists where written to adress one particular World View of the believers.
We discovered a relationship with the very powerfull psychological theory called Interpersonal Theory, Game Theory, Conflict Theory, the Cycles in History, the Tarot, the Four Humors, the Zodiac, the Four Forces of Nature, the Archtetypes of Jung, the Myers Briggs test, the Big Five, the metaphors of George Lakoff and many many other ancient and modern theories.
Paths of Change has proved to be the perfect meta-theory to map and understand all kinds of different physical and social sciences. It shows without any doubt that a theory of everything is possible.
The most interesting find was the self-referencial nature of the theory. It is possible to map the theory on itself.
This website contains many examples of the remarkable power of Paths of Change to understand what is happening in the World. Use the tag Will McWhinney to find them all.